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ARcana -- Augmented TTRPG Platform from Actor Joe Manganiello
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<blockquote data-quote="Jaeger" data-source="post: 8605133" data-attributes="member: 27996"><p>All your points 1-5 are absolutely valid.</p><p></p><p>A top down 2/3d VTT would have to be <em>a</em> <em>one stop shop for all features</em>, and it would have to have an easier and more intuitive user interface.</p><p></p><p>It would likely be more RPG system specific as well.</p><p></p><p>Yes, it would be more expensive to develop. It would take an experienced video game developer to do so. They cracked smooth running multiplayer games long ago.</p><p></p><p></p><p></p><p></p><p>In my opinion; full beans dynamic lighting, soundtracks, etc, Roll20, Fantasy Grounds and Foundry <em>are already there. </em></p><p></p><p>The profusion of tutorial video's just getting your uploaded map to line up with the VTT grid is testimony to that...</p><p></p><p></p><p></p><p></p><p>For who?</p><p></p><p>The developer? Nobody knows. The financials of making a top down 2d/3d VTT work; capital investment/ROI etc, are total unknowns.</p><p></p><p>For people invested heavily in a current VTT? Maybe. I can easily see that.</p><p></p><p>But otherwise you are just speculating on potential negatives. Nobody has attempted to develop such a VTT yet.</p><p></p><p>Now you very well may be correct, and it can turn out that a top down 2d/3d VTT is just a practical impossibility. </p><p></p><p>In that case... I've been wrong before. I'll get over it.</p><p></p><p></p><p></p><p>But if I have to game online... Give me easy-peasy owlbear players + tokens + map.</p><p></p><p>Want to sell me on something more? Then make it worth my while, and play to the visual strengths computers should have.</p><p></p><p>And if that is an impossible delivery... Then I'll just keep sticking to what's simple.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8605133, member: 27996"] All your points 1-5 are absolutely valid. A top down 2/3d VTT would have to be [I]a[/I] [I]one stop shop for all features[/I], and it would have to have an easier and more intuitive user interface. It would likely be more RPG system specific as well. Yes, it would be more expensive to develop. It would take an experienced video game developer to do so. They cracked smooth running multiplayer games long ago. In my opinion; full beans dynamic lighting, soundtracks, etc, Roll20, Fantasy Grounds and Foundry [I]are already there. [/I] The profusion of tutorial video's just getting your uploaded map to line up with the VTT grid is testimony to that... For who? The developer? Nobody knows. The financials of making a top down 2d/3d VTT work; capital investment/ROI etc, are total unknowns. For people invested heavily in a current VTT? Maybe. I can easily see that. But otherwise you are just speculating on potential negatives. Nobody has attempted to develop such a VTT yet. Now you very well may be correct, and it can turn out that a top down 2d/3d VTT is just a practical impossibility. In that case... I've been wrong before. I'll get over it. But if I have to game online... Give me easy-peasy owlbear players + tokens + map. Want to sell me on something more? Then make it worth my while, and play to the visual strengths computers should have. And if that is an impossible delivery... Then I'll just keep sticking to what's simple. [/QUOTE]
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