I am looking at modifiying the AA so as to make it more focused on the spellcasting aspects and less focused on the martial aspects. Balance is important to me, but the people I play with are a mature group, and I would rather the player gets get what he wants at the cost of a little balance if necessary.
My ideas are this:
* Wizard BAB instead of Fighter BAB
* one good save instead of two (Will or Reflex - maybe your choice)
* d6 hit die instead of d8
* 2 skill points per level instead of 4
* +1 spellcasting level every even level, starting at level 2
* keep the special ability progression and the class skill list
Anyone have any suggestions, comments, etc?
Thanks,
Jason
My ideas are this:
* Wizard BAB instead of Fighter BAB
* one good save instead of two (Will or Reflex - maybe your choice)
* d6 hit die instead of d8
* 2 skill points per level instead of 4
* +1 spellcasting level every even level, starting at level 2
* keep the special ability progression and the class skill list
Anyone have any suggestions, comments, etc?
Thanks,
Jason