Nail said:
Could you write about what you like about the PrC? Why did you take it? Why did you stick with it? What was cool about it?
Sure, if you want to hear me babble. Bear in mind we used the progression that I listed in the house rules forum. I think it comes down to that I ended up liking it for the environment I played it in. The class itself was in the low power-to-balanced range originally, and in 3.5 has been cut off at the knees.
Our campaign started at the release of 3.0. I was thinking about an archer character. Then the DMG came out and I saw the arcane archer and I was smitten - here was a way to solve the DR problem with an endless supply of magic arrows. So I set up the character to head for it. I took 2 levels of fighter, then picked up wizard and kept them fairly close, so that I could take the prestige class when I was 4/4. (Level 4 fighter having specialization of course so that's why.)
Somewhere along the way, we decided it made more sense to be a sorcerer rather than a wizard, and the DM and I just waved our hands and it was done.
The good: I did have an endless supply of magical arrows. I also liked the flavor of it, and that was heightened by the way the DM implemented it in our campaign world.
The bad: There were several
1. GMW made this ability nearly irrelevant. We had casters who could cast it, and their arrows were better than mine.
2. There were times my arrows were not enough to penetrate DR for the things we were fighting (and they were appropriate encounters) but a GMW arrow could.
3. Imbue turned out to be nearly useless. I couldn't imbue anything that didn't make more sense just to cast on its own range, and I was too weak a caster to make a spell have a reasonable saving throw DC.
4. As a caster, I was no good at all. I had some utility spells and stuck with them. This would have been much worse had we used the DMG standard AA class.
We went epic just about the time that 3.5 came out. I was, and am, concerned about the AA and 3.5. The main ability of enchanting arrows is now completely negated by having a magic bow, and probably a better bow than the character could enchant arrows at given their level. The class as written in the DMG is nearly useless.
Also, the archer has problems with the various types of DR but how that will play out has yet to be seen, and I may not have a good perspective.
If Imbue Arrow was a feat, you could do a lot better with an ftr/wiz/eldritch knight. On the other hand, the PrC Nifft proposed was great.