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General Tabletop Discussion
*Pathfinder & Starfinder
Arcane / Divine parallel progression for more than 10 levels?
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<blockquote data-quote="Slaved" data-source="post: 3367072" data-attributes="member: 43358"><p>If mystic theurge did extend farther for this character then what would the two options be?</p><p></p><p>Option 1) Sorcerer 4/Cleric 3/Mystic theurge 13</p><p>This gives casting as a 17th level sorcerer (8th level spells) and 16th level casting of a cleric (8th level spells).</p><p>Hit dice: 4d4 (sorcerer) + 3d8 (cleric) + 13d4 (mystic theurge)</p><p>Base attack Bonus: +10</p><p>Saves: 8 6 15</p><p></p><p>Option 2) Sorcerer 4/Cleric 6/Mystic theurge 10</p><p>This gives casting as a 14th level sorcerer (7th level spells) and 16th level casting of a cleric (8th level spells).</p><p>Hit dice: 4d4 (sorcerer) + 6d8 (cleric) + 10d4 (mystic theurge)</p><p>Base attack Bonus: +11</p><p>Saves: 9 6 16</p><p></p><p>Option 3) Sorcerer 7/Cleric 3/Mystic theurge 10</p><p>This gives casting as a 17th level sorcerer (8th level spells) and 13th level casting of a cleric (7th level spells).</p><p>Hit dice: 7d4 (sorcerer) + 3d8 (cleric) + 10d4 (mystic theurge)</p><p>Base attack Bonus: +10</p><p>Saves: 8 6 15</p><p></p><p>I would guess that the big contenders are option 1) and 2) though. The extra spellcasting for the sorcerer side is very powerful while the extra cleric levels net some little bonuses like the extra iterative attack on a full attack.</p><p></p><p>For this character in particular would it be too strong? What if those extra levels in mystic theurge required having 5 or more levels in sorcerer?</p><p></p><p>Option 4) Sorcerer 5/Cleric 3/Mystic theurge 12</p><p>This gives casting as a 17th level sorcerer (8th level spells) and 15th level casting of a cleric (8th level spells).</p><p>Hit dice: 5d4 (sorcerer) + 3d8 (cleric) + 12d4 (mystic theurge)</p><p>Base attack Bonus: +10</p><p>Saves: 8 6 15</p></blockquote><p></p>
[QUOTE="Slaved, post: 3367072, member: 43358"] If mystic theurge did extend farther for this character then what would the two options be? Option 1) Sorcerer 4/Cleric 3/Mystic theurge 13 This gives casting as a 17th level sorcerer (8th level spells) and 16th level casting of a cleric (8th level spells). Hit dice: 4d4 (sorcerer) + 3d8 (cleric) + 13d4 (mystic theurge) Base attack Bonus: +10 Saves: 8 6 15 Option 2) Sorcerer 4/Cleric 6/Mystic theurge 10 This gives casting as a 14th level sorcerer (7th level spells) and 16th level casting of a cleric (8th level spells). Hit dice: 4d4 (sorcerer) + 6d8 (cleric) + 10d4 (mystic theurge) Base attack Bonus: +11 Saves: 9 6 16 Option 3) Sorcerer 7/Cleric 3/Mystic theurge 10 This gives casting as a 17th level sorcerer (8th level spells) and 13th level casting of a cleric (7th level spells). Hit dice: 7d4 (sorcerer) + 3d8 (cleric) + 10d4 (mystic theurge) Base attack Bonus: +10 Saves: 8 6 15 I would guess that the big contenders are option 1) and 2) though. The extra spellcasting for the sorcerer side is very powerful while the extra cleric levels net some little bonuses like the extra iterative attack on a full attack. For this character in particular would it be too strong? What if those extra levels in mystic theurge required having 5 or more levels in sorcerer? Option 4) Sorcerer 5/Cleric 3/Mystic theurge 12 This gives casting as a 17th level sorcerer (8th level spells) and 15th level casting of a cleric (8th level spells). Hit dice: 5d4 (sorcerer) + 3d8 (cleric) + 12d4 (mystic theurge) Base attack Bonus: +10 Saves: 8 6 15 [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane / Divine parallel progression for more than 10 levels?
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