Arcane Gate tactic question :)

the spell creates a portal, that connects 2 spaces up to 20 squares apart and it can be sustained (minor).
So is this legit?

a) Can you use this ot make one end 20' squares straight UP in the air?

b) Run through it, chasing enemy follows you...and then it falls to it's doom! While you of course have Feather fall or the like :devil:

??

Scotty's Revenge: Reverse Beam me Up Capn'! :D
 

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It's legal, though unlikely. The default rules assume constant all around vision for everyone, and since you need line of sight to the destination square, your enemy will almost certainly have line of sight to it as well, and will be able to see that you've popped out in midair.
 

not if he's chasing you, as, would YOU look 200' straight up as you dash into a dimension door entrance to get a fleeing enemy? :D
nah you'd expect it to be someplace on solid ground.

"Scotty's Revenge" yum yum :devil:
 

I agree with your logic. I'm merely pointing out what the rules say. By default you're looking everywhere, all the time (at least when in combat). I'd probably make it a Bluff vs. Insight check personally, but that's well outside the RAW.
 

As far as RAW, yes, the rules are pretty explicit that all combatants are fully aware of their surroundings. If an NPC tried the same trick, how would you describe it to your players?

As far as the way I DM, I MIGHT allow a trick like that, but it depends on the circumstances. If the PCs are in dire straits and the wizard has a flash of inspiration, I might permit it to work that one time. However, if the wizard has been snickering all night and finally unleashes his "lulz ftw" combo, then I would say "your pursuer sees you appear on the other end and takes cover with his long bow" or whatever is appropriate to the situation.
 

not if he's chasing you, as, would YOU look 200' straight up as you dash into a dimension door entrance to get a fleeing enemy? :D
nah you'd expect it to be someplace on solid ground.

"Scotty's Revenge" yum yum :devil:

I'd look to see if he reappeared anywhere in sight, since he might be preparing to do something nasty to me as soon as he emerges from the portal and I would really like to know where the portal goes if possible.

I would expect some sort of a trick from a wizard jumping into a portal that stays open behind him, though I wouldn't know specifically what it was. Clearly this hyper-intelligent and dangerous opponent thinks that he is going to get along better on the far side of the portal - isolated with a melee attacker - than I will.
 

Yeah but couldn't the chasing NPC look through the portal and see where it's going before he enters it? I mean if it works like the game Portal that's how it would work. At the very least I would allow the NPC a save to avoid going over the side (just as I would a PC or if the PC tried to trick the NPC into going over a cliff). :D
 

It all depend son the situation, folks :)

Say you are a hard pressed wizard about to be ganked by an enemy, cut off from allies...it would make sense for the attacker to pursue you, to stop you getting away.
Thus the inclination would be to follow.

Sure, a Bluff vs Insight or Stealth vs Perception check makes sense, if the DM thinks he will follow. Note though, this would also apply to PCs...if enemy wizard escapes you WOULD chase him to gank him.

I'd dont' know if those portals do show what's on the other end, evne if it did, what would you see? you don't expect there to be no ground hehe. Perception check to spot it?
 
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I don't think I'd allow it. Are there even squares up in the air? None of the powers have been written with anything but a flat 2d plane in mind.

The problem is that 4E offers very little help whenever you're confronted with 3d problems. So far, you've only got the section about aquatic combat in the DMG and a few more or less wacky, contradictory CS responses.
 

It doesn't work, because Arcane Gate gives any creature entering the option, but not the requirement, of moving through the Gate.

It does work if you Force Move the opponent into the Gate, as you then get the option of whether or not he enters the Gate.
 

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