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General Tabletop Discussion
Character Builds & Optimization
Arcane Heirophant vs Ultimate Magus... trying to make a character concept good enough to not suck
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<blockquote data-quote="Argyle King" data-source="post: 6212461" data-attributes="member: 58416"><p>I had looked into that. The Draconic feats are certainly something I want. However, I also found a feat which allows me to use my character level to count as my sorcerer level for the purposes of taking Draconic feats.</p><p></p><p>Typically, sorcerer is my favorite 3.5 class, but the party already has a dedicated sorcerer, so I wanted to try something different.</p><p></p><p></p><p></p><p></p><p>Interesting. I'll keep that in mind. </p><p></p><p></p><p></p><p>I'd like at least one of the classes to have access to 9th level spells. I'm cool with losing out on them on one side if need be, but I'd at least like them to be a possibility. </p><p></p><p>I'm a bit rusty on 3.5 skills, but I didn't think a level dip would work to get UMD as a class skill at all levels. I thought, when purchasing skills, something was only considered a class skill if the current level you were taking was of a class that had that skill. For example, in my wizard/druid idea, druid skills would only be class skills (and be priced as such) during levels where I chose to level up in druid.</p><p></p><p></p><p></p><p>I recently stumbled across the Ultimate Magus trick. I like the concept, but it's a tad bit more cheesy than I'm going for currently. </p><p></p><p>Also, the stats I rolled (the GM has us roll) lead to me having really good mental stats, but pretty meh physical stats. The d4/d4 hit die combo from sorc/wiz is starting to look a bit rough when I look at my character sheet and realize I have no con bonus. </p><p></p><p>For what it's worth, we did 4d6 (drop the low) down the line. If I go human (which I probably will because the bonus feat means I can pick up some of the draconic feats I want quicker,) my stats will be (in order) 11,10,10, 16, 17, 15. The GM is allowing me to swap the places of two of them. I believe he said that was the "organic" method taken from the 3.5 DMG.</p><p></p><p>Also, it's come to my attention that the group lacks a dedicated healer. Currently, the party composition is a straight human fighter who is focused around being a tank and using a tower shield, a catfolk battle sorcerer, a rogue/barbarian (unsure of race,) and a gnome who is currently a shaman/bard. The campaign is starting at level two.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6212461, member: 58416"] I had looked into that. The Draconic feats are certainly something I want. However, I also found a feat which allows me to use my character level to count as my sorcerer level for the purposes of taking Draconic feats. Typically, sorcerer is my favorite 3.5 class, but the party already has a dedicated sorcerer, so I wanted to try something different. Interesting. I'll keep that in mind. I'd like at least one of the classes to have access to 9th level spells. I'm cool with losing out on them on one side if need be, but I'd at least like them to be a possibility. I'm a bit rusty on 3.5 skills, but I didn't think a level dip would work to get UMD as a class skill at all levels. I thought, when purchasing skills, something was only considered a class skill if the current level you were taking was of a class that had that skill. For example, in my wizard/druid idea, druid skills would only be class skills (and be priced as such) during levels where I chose to level up in druid. I recently stumbled across the Ultimate Magus trick. I like the concept, but it's a tad bit more cheesy than I'm going for currently. Also, the stats I rolled (the GM has us roll) lead to me having really good mental stats, but pretty meh physical stats. The d4/d4 hit die combo from sorc/wiz is starting to look a bit rough when I look at my character sheet and realize I have no con bonus. For what it's worth, we did 4d6 (drop the low) down the line. If I go human (which I probably will because the bonus feat means I can pick up some of the draconic feats I want quicker,) my stats will be (in order) 11,10,10, 16, 17, 15. The GM is allowing me to swap the places of two of them. I believe he said that was the "organic" method taken from the 3.5 DMG. Also, it's come to my attention that the group lacks a dedicated healer. Currently, the party composition is a straight human fighter who is focused around being a tank and using a tower shield, a catfolk battle sorcerer, a rogue/barbarian (unsure of race,) and a gnome who is currently a shaman/bard. The campaign is starting at level two. [/QUOTE]
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