Arcane Might Part 1: The Search for Home (Still running)

Myrkskog looks to his companions 'Well, this looks lie it may be up our alley. Retrieval of a Debter. Perhaps we can be of service in getting this scoundrel back to Waterdeep.'
 

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Lugash & Lugash:

The priests turn towards you, and the one with symbol of Helm in his robes (and a holy symbol hanging from his neck) speaks. "That would depend I quess. Would you be looking the paladin in the particular meaning of the word, or more of a metaphor of it?" The man is middle-aged, has a fine, trimmed beard, and a friendly-like voice.

Beleril, Kurik, Serei:

The gnome nods to each of you. "That would be Mr. Saevel I think. I think he's in the basement. Follow me please." After that he starts walking towards a door to your left. You (I assume you do) follow the gnome through the door, and to downstairs, where you come to a door. The gnome knocks on the door and opens it. "Saevel. There are people here, who want to speak with you." When you enter the room, which seems like just a normal room used for living, you can see a youngish half-elf sitting at a table, reading a book. He's dressed casually in red and green, and turns his gaze from the book to you. "How might I be of assistance?

Armel & Tyrog:

The room is a small office room with a desk, shelves and miscellaneous stuff, all kinds of papers scattered in everywhere. The man sitting behind the desk is young, and seemingly bored. "You can find warrants one room left of here. I can open the door if you wish, but there's so many warrants there that one could probably spend a month going through them all. Somebody evil? With a fortress? Oh my, uhh... I can only think of some bandits living in the mountains Northwest of here. We don't really arrange the warrants the way that fortresses would matter. Are you bounty hunters or something?"

Those at the Inn:

Randal speaks again, after sipping his wine. "The only problem with this is, that we haven't actually seen Malark's mansion or whatever. But we're sure it's there, Malark's servants visit Waterdeep occasionally. But they haven't told us anything. And as I said, we can probably afford to leave his home to be used as your mage guild. It should be a start for you at least, if you don't mind it being a little farther from civilization."



OOC: Gahh. Ready. What did I forget this time?
 
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Lugash

"Why, in this case I mean the paladin sense of the word. To tell the truth - and I know this sounds odd - I'm looking for assistance in locating some specific things... things I think a paladin would know about."
 

Armel:
"Bounty hunters... uhhh, i guess you could call us that. My friends and I have just recently left our guild and were seeking somewhere to set up one of our own. So we were thinking maybe we could do some good deeds and help out the law in this fair city, and maybe keep the stronghold of the villians we catch... if that is acceptable by your laws. I figured it would be afair trade, we catch unruly out of control bad guys, and we keep a little somethin for us instead of claiming a bounty. So what do you say?"
 

Xael said:
Beleril, Kurik, Serei:

The gnome nods to each of you. "That would be Mr. Saevel I think. I think he's in the basement. Follow me please." After that he starts walking towards a door to your left. You (I assume you do) follow the gnome through the door, and to downstairs, where you come to a door. The gnome knocks on the door and opens it. "Saevel. There are people here, who want to speak with you." When you enter the room, which seems like just a normal room used for living, you can see a youngish half-elf sitting at a table, reading a book. He's dressed casually in red and green, and turns his gaze from the book to you. "How might I be of assistance?

"Mr. Saeval, pleased to make your acquaintance. I am Beleril, and these are my associates Serei and Kurik. We and a group of other like-minded individuals are in the process of organizing a School of Magic. Being congenial sorts as we are (but also wanting to take a shortcut here or there), we begin looking into political situations where a resolution might provide a locale for our school. That is to say, umm.. *clears throat* we would kick out some evildoers thereby providing ourselves with a structure and location for the school. My first thought for acquiring information of this type was the Bardic College. Information, that is to say, regarding political situations or conflicts where a group of 'good' folks might be able to 'do good'." Beleril smiles and hopes he doesn't sound like too much of a doofus.
 

My thanks Randal. I will have to discuss this with my partners in this venture but It seems amenable enough. Kavernus sits drinking his wine and dreaming of his conjuring lab and the work he will be able to do. Maybe find and kill his father?
 

Myrkskog takes out a small parchment and a quill&ink. Quickly penning 'We seem to have a lead on a possible location, we need only bring it's occupant to justice, as he is a scoundre l-Myrkskog'

Tying the small note in a slender roll, Myrkskog slips it into Samoth's message-band.


Smiling as he fitted the message to his familiar, Myrkskog says
'Samoth, take this to Beleril, he was last headed for the College of Bardic Learning.'
 

Lugash:

"Paladins, paladins... Ah yes, Dorn is doing his montly guard duty. You should find him inside the from the great hall guarding the shrine.", the priest replies, seemingly only slightly annoyed that he couldn't be of assistance. As you go inside the ceremony hall, you can see two heavily armored men standing perfectly still near the altar. Other one has symbol of Torm hanging from his neck, and the other one of Helm. There are few young boys sitting in the first row of benches near them.

Beleril, Kurik, Serei:

Saeval chuckles at you explanation and speaks: "Hmm... As much as I love to dwell in politics, I'm sorry to say that it has been quite silnent lately on that direction. Only small inconvenience with a large group of bandits north-west of here." He then sighs and continues: "And I don't think this has anything to do with politics, but one of my old friends - a druid - has died recently. One of his friends - a hawk - came here and was able to tell that my friend had been killed by some other man who seemed to be a mockery of druids. My friend had quite a nice home in the Krypt Garden Forest north of here, and frankly, I'm pretty sure that he'd rather have it used as a school of magic than by this... man."

Armel & Tyrog:

Well, I guess so... As I said, the only ones that I can think of are the bandits who raid merchant caravans from the mountains. I'm pretty sure they don't just sleep under the sky, as there's so many of them. They're outside our law boundaries, so I quess their hideout would be free to take. There's a small bounty on them too I think.


Those at the inn:

Randal nods to you. "Yes, of course. And don't thank me yet, that's my job if you manage to drag Malark here." He then turns back to enjoy his meal.
 
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Lugash

Luguash profusely thanks the priest before continuing inside.

Once near the praying men. Lugash will sit at one of the pews and wait patiently, observing. If it appears as if conversation is allowed during the paladin's guard duty, he'll approach and introduce himself. Otherwise he'll wait a little while before interrupting.
 

Armel:
"very good sir, thank you for your time and information. By any chance would you be able to give me a map or a guide to their fortress?"
 
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