• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Arcane Might Part 1: The Search for Home (Still running)

Lugash's two astral constructs start pounding the bandit they've now surrounded, the flying one hitting him, but not lethally, since the bandit continues to fight back.

Serei casts Sound Burst, and catches two bandits, of whom another halts and holds his ears in pain.

Armel sends three missiles towards the bandit leader, who shouts in pain, but doesn't fall.

One bandit charges towards Serei, but her armor stops the attack. Another goes to help his friend fighting the astral constructs, stabbing his short sword in the speedy one's back, causing this to dissipate to a small puff of smoke.

Two bandits then charge Tyrog and run past him while slashing him with their swords, and the other one hits Tyrog in his arm (6 damage). They continue past him towards Armel and the wagon though, and stop right next to them.

The bandit that was hit with the acid arrow and Myrkskog's dagger now charges him, but only manages to scratch him (2 damage) Myrkskog casts True Strike. Lugash, now invisibly flanking the bandit, thrusts his speak towards the bandit's back, but the bandits (studded) leather armor stops the blow. Another bandit then decides to even the odds an charges now visible Lugash and flanks him, but fubles and drops his sword.

Weslin shoots a ray of flame, but the bandit barely dodges it.

The bandit with two arrows in his body starts to ride the hell out of there (towards the way you came).

Kavernus tosses an acid arrow towards the leader, hits him, and the leader stops in his tracks, shouting in pain (he does that a lot). One of the bandits that got blasted by Serei's Sound Burst then charges him, but Kavernus' elemental proceeds to beat the hell out of the bandit, and this decides to take the elemental out first and slashes at it instead (2 damage).

Tyrog charges the leader and swings, neatly (not) cutting the leader in half (critical hit, 21 damage, 2 hp left... :D ).

4 Bandits ( 1 fighting with astral construct, 2 near Armel & wagon, 1 stunned by Sound Burst)
Lugash
2 Bandits (1 fighting with Myrkskog, 1 with Lugash)
Serei
Armel
2 Bandits (1 fighting Serei, 1 fighting the astral construct)
Myrkskog
Weslin
Bandit (riding away)
Kavernus
Bandit (fighting with air elemental)
Tyrog
Bandit Leader (dead)
 
Last edited:

log in or register to remove this ad

Lugash

Lugash steps back from the bandit he's facing [5-ft adjustment into a non-provoking area; if not possible, then manifest defensively] and launches a Greater Concussion at the man who attacked him. If the bandit doesn't fall, then Lugash will mentally command both his astral constructs to engage the his target, otherwise let them continue to harass the one they are attacking.

Spent 3+3+1+5 = 12 out of 26 PP
 

Myrkskog attacks the andit facing him <now that he is Flanked due to Lugash, I should get Sneak, denied Dex and all of that>.
 

Tyrog, obviously proud of himself gives a loud battle cry, then realizes the 2 men are coming for me. He looks at Armel, who has a frightened look on his face, since he realizes he is now out of offensive spells.... charges towards 1 of the bandits on Armel, just as Armel yells to him, "Tyrog, HELP ME!"

Armel himself runs as far towards Tyrog as he can without taking AoO, if he can't go that way without taking some, he will run which ever direction he can. And casts Cat's Grace on himself (which gives him a 20 ac now I do believe...if we are saying cat's grace gives +4 dex instead of a d4.)
 
Last edited:




One of the bandits fighting the flying astral construct proceeds to stab his sword into it (2 damage). One of the bandits near Armel and the wagon jumps down to the ground, hops inside the wagon, and tries to grab Armel, but trips. The other bandit rides toward Tyrog (and past him) again and tries to hit him, but Tyrog blocks the small blade easily.

Lugash steps back and manifests. There is a loud thud impact, and the bandit is blown down to the ground, where he stays, trying to catch his breath. The flying astral construct attacks the bandit that stabbed it, and gets an forceless punch through.

The wounded bandit next to Lugash and Myrkskog decides not to let Myrkskog try whatever he casted, and slashes towards this, but only scratches him (3 damage, almost a crit).

Serei changes weapons.

Armel hops towards the back end of the wagon to escape the bandit, who now tries to slash at him but misses, and casts Cat's Grace.

A bandit attacks serei and scrathes her (1 damage). The other bandit fighting the last astral constructs charges and stabs it, and causing it too to dissipate (6 damage). Both astral constructs are now gone.

Myrkskog thrusths his rapier (I think, you didn't specify) to the bandits heart, and this falls down, very dead.

Weslin casts Mage Armor and draws his sword while tumbling to flank the bandit fighting with Serei.

The wounded bandit continues to ride the hell out of there, now being some 200 feet away. Kavernus digs up a scroll and starts to casts Sleep from it, targeting the bandits who destroyed the astral constructs. Kavernus' elemental tries to hit a bandit, but misses, while the bandit fighting with it slashes back at it (5 damage).

Tyrog charges towards the wagon and the bandit that attacked Armel, and takes a wide swing at this and wounds the bandit, but doesn't kill him.



OOC: If you're confused about where the bandits are, don't worry, so am I. :D

2 bandits are a bit farther away, near where they destroyed the astral constructs.
1 bandit is lying on the ground near Myrkskog and Lugash.
1 bandit is near Kavernus, Serei and Weslin fighting with the elementa.
1 bandit is near Serei attacking her and is being flanked by Weslin.
1 bandit is recovering from the Sound Burst a bit farther away.
1 bandit is riding away.
1 bandit is near (somewhat) Armel and Tyrog.
1 bandit is a bit farther away from the wagon, and is turning around to charge Tyrog.

I think that's it.
 
Last edited:

OoC:Yes, I use a Rapier...throw daggers at any flanked bandits, hoping for a Sneak, or use sword up close if any more attack me.
 

Kavernus uses the scroll. If he needs to he will target in such a way that he will catch any elves in the party with him. being immune to sleep they will be able to take out the enemy on thier turns.
 

Into the Woods

Remove ads

Top