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General Tabletop Discussion
*Dungeons & Dragons
Arcane multiclassing... does it make sense?
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<blockquote data-quote="DEFCON 1" data-source="post: 7200764" data-attributes="member: 7006"><p>This is why I'm a huge proponent of feature-swapping, rather than multiclassing. Using the results of the narrative to pull features over from a new class into the one you are already leveling in. This has the advantage of not derailing a character's advancement (as you pointed out), especially when the fluff of a new class matches what is happening to the PC but the mechanics would just cause all sorts of problems.</p><p></p><p>The wizard/warlock situation is one that I myself have run into in my own campaign as a player... where I've been a wizard all along but then had several encounters being controlled by an aboleth. My fluff side wanted to take a bit of GOO warlock to represent the powers I had been granted... but my character had not nearly the CHA to make it worthwhile, nor did I necessarily need all the basic warlock features but rather GOO features is what made the most sense for my particular situation.</p><p></p><p>In truth, I don't necessarily <em>need</em> game mechanics to represent my PC's story... but it does just put forth a disconnect where the game has a class and mechanics in it specifically to embody my story, but the way the multiclass rules work do not make it useful or a true representation of additional power. I'm "gaining new power" for my dealing with this ancient aboleth, but it's actually making me less powerful than if I were to just take another level of wizard (resulting in the exact opposite of what is happening in the narrative.)</p><p></p><p>But in this particular game had I the ability to feature-swap... I could bring in some level-appropriate GOO features to exchange or replace some of my wizard features as I gained a level so that my power would remain equivalent, but I did now have a cross between wizard and a little warlock. Had it been a game I was DMing I'd embrace that wholeheartedly, because it just makes more sense and doesn't make things worse for a PC by embracing the narrative of their character.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7200764, member: 7006"] This is why I'm a huge proponent of feature-swapping, rather than multiclassing. Using the results of the narrative to pull features over from a new class into the one you are already leveling in. This has the advantage of not derailing a character's advancement (as you pointed out), especially when the fluff of a new class matches what is happening to the PC but the mechanics would just cause all sorts of problems. The wizard/warlock situation is one that I myself have run into in my own campaign as a player... where I've been a wizard all along but then had several encounters being controlled by an aboleth. My fluff side wanted to take a bit of GOO warlock to represent the powers I had been granted... but my character had not nearly the CHA to make it worthwhile, nor did I necessarily need all the basic warlock features but rather GOO features is what made the most sense for my particular situation. In truth, I don't necessarily [I]need[/I] game mechanics to represent my PC's story... but it does just put forth a disconnect where the game has a class and mechanics in it specifically to embody my story, but the way the multiclass rules work do not make it useful or a true representation of additional power. I'm "gaining new power" for my dealing with this ancient aboleth, but it's actually making me less powerful than if I were to just take another level of wizard (resulting in the exact opposite of what is happening in the narrative.) But in this particular game had I the ability to feature-swap... I could bring in some level-appropriate GOO features to exchange or replace some of my wizard features as I gained a level so that my power would remain equivalent, but I did now have a cross between wizard and a little warlock. Had it been a game I was DMing I'd embrace that wholeheartedly, because it just makes more sense and doesn't make things worse for a PC by embracing the narrative of their character. [/QUOTE]
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