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Arcane Power- Wizards Stretched Thin
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<blockquote data-quote="chaotix42" data-source="post: 4762733" data-attributes="member: 40530"><p>Further reading yields some insane sorcerer spells. </p><p> </p><p>Dominant Winds is a 16th lvl at-will utility. As a move action you or one ally can fly your Dex mod as a free action. Not 1/round and you don't have to land at the end of your turn or crash/float down/etc. Flight all the time? Why yes please. </p><p> </p><p>Ultimate Resistance is a 22nd lvl daily utility. Gain resist 30 to an energy type and 1/round you can switch to a new type as a minor action. Many recent monsters use attacks with multiple energy keywords, but this power is still awesome, and woe to your DM if you search out the various ways to change daily utilities into encounters!</p><p> </p><p>Sorcerous Pulse is a 10th lvl daily utility that lets you choose an energy type, and when you use a like power you can roll damage twice and use the higher result! Until end of encounter, of course. </p><p> </p><p>They have some very nifty attack spells, especially the ones associated with the new types of sorcerer. I see lower-end damage dice and lots of control in these powers. Practically every power has some form of forced movement, a way to penalize movement, or ongoing damage (and some contagious ongoing damage too). There are also a lot of spells that let the sorcerer move as part of the attack, like turning into a shower of sparks and moving through your foes or casting storm magic while riding on gusts of wind. </p><p> </p><p>This book just keeps getting better! I guess I'll try to wrap my head around the new warlock powers next.</p></blockquote><p></p>
[QUOTE="chaotix42, post: 4762733, member: 40530"] Further reading yields some insane sorcerer spells. Dominant Winds is a 16th lvl at-will utility. As a move action you or one ally can fly your Dex mod as a free action. Not 1/round and you don't have to land at the end of your turn or crash/float down/etc. Flight all the time? Why yes please. Ultimate Resistance is a 22nd lvl daily utility. Gain resist 30 to an energy type and 1/round you can switch to a new type as a minor action. Many recent monsters use attacks with multiple energy keywords, but this power is still awesome, and woe to your DM if you search out the various ways to change daily utilities into encounters! Sorcerous Pulse is a 10th lvl daily utility that lets you choose an energy type, and when you use a like power you can roll damage twice and use the higher result! Until end of encounter, of course. They have some very nifty attack spells, especially the ones associated with the new types of sorcerer. I see lower-end damage dice and lots of control in these powers. Practically every power has some form of forced movement, a way to penalize movement, or ongoing damage (and some contagious ongoing damage too). There are also a lot of spells that let the sorcerer move as part of the attack, like turning into a shower of sparks and moving through your foes or casting storm magic while riding on gusts of wind. This book just keeps getting better! I guess I'll try to wrap my head around the new warlock powers next. [/QUOTE]
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