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<blockquote data-quote="Inyssius" data-source="post: 4764304" data-attributes="member: 65483"><p><strong>Finally.</strong></p><p></p><p>Okay, first off: there's only the one new at-will, Eyes of the Vestige, but it is super awesome. The Vestige Pact Warlock can be found <a href="http://www.wizards.com/default.asp?x=dnd/4ex/20090323" target="_blank">here</a>, so I'm not going to go into much more detail on that.</p><p></p><p>There are new powers for every pact so far, including Dark, at essentially every level. There are some dual-pact powers, which are cool. If you're wondering, here's an example: </p><ul> <li data-xf-list-type="ul"><strong>Horrifying Hatching</strong>, a level 9 daily power. 1d8+Charisma damage on a hit; on the Effect line, the target takes 10 ongoing poison damage (save ends). Whenever it takes this damage, you can slide the target 1 square. You can spend a minor action to end the ongoing damage and (if <strong>Fey</strong>) slide the enemy 3 squares, or (if <strong>Dark</strong>) deal 2d10+Int more poison damage.</li> </ul><p>There are two vestiges for every level, including the level 1 daily slot. <strong>Solis </strong>(level 15) is pretty neat:</p><p></p><ul> <li data-xf-list-type="ul"> His pact boon deafens every enemy within 3 squares of you and makes them all grant CA until your next turn ends.</li> <li data-xf-list-type="ul">His Eyes of the Vestige augment: if the target attacks any of your allies on his next turn, he takes Con-mod fire and thunder damage.</li> </ul><p>That's pretty tough--and there's an epic-level feat that lets you add any one vestige you have to your primary vestige list, along with Zutwa and King Elidyr. I'm noticing some wonderfully clever utility powers, too:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Devil's Trade</strong> (E-2) lets you automatically succeed on a saving throw, <span style="color: Red">but</span> gives you vulnerable 5 to all damage until your next turn ends;</li> <li data-xf-list-type="ul"><strong>Fey Bargain</strong> (E-2) gives you a +2 bonus to your next attack roll, <span style="color: Red">but</span> you automatically <em>fail</em> your next save;</li> <li data-xf-list-type="ul">... and <strong>Destiny Inversion </strong>(E-10)cuts an attack's damage in half, <span style="color: Red">but</span> the remaining sum is instead dealt to you as <em>ongoing</em> damage.</li> </ul><p>That all might not be terribly powerful, but it's <strong>wicked cool.</strong></p></blockquote><p></p>
[QUOTE="Inyssius, post: 4764304, member: 65483"] [B]Finally.[/B] Okay, first off: there's only the one new at-will, Eyes of the Vestige, but it is super awesome. The Vestige Pact Warlock can be found [URL="http://www.wizards.com/default.asp?x=dnd/4ex/20090323"]here[/URL], so I'm not going to go into much more detail on that. There are new powers for every pact so far, including Dark, at essentially every level. There are some dual-pact powers, which are cool. If you're wondering, here's an example: [LIST] [*][B]Horrifying Hatching[/B], a level 9 daily power. 1d8+Charisma damage on a hit; on the Effect line, the target takes 10 ongoing poison damage (save ends). Whenever it takes this damage, you can slide the target 1 square. You can spend a minor action to end the ongoing damage and (if [B]Fey[/B]) slide the enemy 3 squares, or (if [B]Dark[/B]) deal 2d10+Int more poison damage. [/LIST] There are two vestiges for every level, including the level 1 daily slot. [B]Solis [/B](level 15) is pretty neat: [LIST] [*] His pact boon deafens every enemy within 3 squares of you and makes them all grant CA until your next turn ends. [*]His Eyes of the Vestige augment: if the target attacks any of your allies on his next turn, he takes Con-mod fire and thunder damage. [/LIST] That's pretty tough--and there's an epic-level feat that lets you add any one vestige you have to your primary vestige list, along with Zutwa and King Elidyr. I'm noticing some wonderfully clever utility powers, too: [LIST] [*][B]Devil's Trade[/B] (E-2) lets you automatically succeed on a saving throw, [COLOR=Red]but[/COLOR] gives you vulnerable 5 to all damage until your next turn ends; [*][B]Fey Bargain[/B] (E-2) gives you a +2 bonus to your next attack roll, [COLOR=Red]but[/COLOR] you automatically [I]fail[/I] your next save; [*]... and [B]Destiny Inversion [/B](E-10)cuts an attack's damage in half, [COLOR=Red]but[/COLOR] the remaining sum is instead dealt to you as [I]ongoing[/I] damage. [/LIST] That all might not be terribly powerful, but it's [B]wicked cool.[/B] [/QUOTE]
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