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<blockquote data-quote="Felon" data-source="post: 4765663" data-attributes="member: 8158"><p>"Robustness" doesn't seem to have much to do with it. Kiting is a pretty cut-and-dried issue. Sorcerers have a fair amount of range. Many monsters can't match it, and having an extra plane of movement can make closing the distance impossible.</p><p></p><p></p><p>The rebuke regarding making generalizations are pretty much utterly counteracted by the comments that follow it, which would require one to be the self-appointed arbiter of what's "most obvious" as well as what constitutes experience playing 4e. </p><p></p><p>Now, the first sentence has the ring of a couched insult, but the latter part of your post encourages me to grant the benefit of the doubt. You inquire as to why something along the lines of an at-will flying utility concerns me when you feel the matter will ultimately resolve itself at each game table. My driving desire is pretty simple. I want to trust that the designers' judgment, I want the comfort of knowing they nip obviously exploitative features in the bud. That way I don't have to feel like I'm fighting against their current, and that's whether I'm DM'ing or playing. It's nice to know that even if the other folks I'm playing with don't concern themselves with a holistic perspective on game balance, at least the guys pushing out the material do. Stuff like flying kites sniping melee-only opponents and unseen servants roaming every hallway poking around for danger chip away at my sense of trust, and would constitute an extremely uncomfortable change in current.</p><p></p><p>This is particularly true of 4e and its ever-growing catalog of powers, feats, rituals, and so forth. I don't want to have to parse each one, I just want a good vibe about the team of creative folks behind them. They've done an overall good job so far. For instance, you want to use a bag of tricks or your spirit companion as danger delegates? Go ahead, but it will wind up costing somebody some healing surges. With Martial Power, they only thing that jumped out as immediately OTT is the rage fighter build. I hope Arcane Power is similarly trustworthy.</p></blockquote><p></p>
[QUOTE="Felon, post: 4765663, member: 8158"] "Robustness" doesn't seem to have much to do with it. Kiting is a pretty cut-and-dried issue. Sorcerers have a fair amount of range. Many monsters can't match it, and having an extra plane of movement can make closing the distance impossible. The rebuke regarding making generalizations are pretty much utterly counteracted by the comments that follow it, which would require one to be the self-appointed arbiter of what's "most obvious" as well as what constitutes experience playing 4e. Now, the first sentence has the ring of a couched insult, but the latter part of your post encourages me to grant the benefit of the doubt. You inquire as to why something along the lines of an at-will flying utility concerns me when you feel the matter will ultimately resolve itself at each game table. My driving desire is pretty simple. I want to trust that the designers' judgment, I want the comfort of knowing they nip obviously exploitative features in the bud. That way I don't have to feel like I'm fighting against their current, and that's whether I'm DM'ing or playing. It's nice to know that even if the other folks I'm playing with don't concern themselves with a holistic perspective on game balance, at least the guys pushing out the material do. Stuff like flying kites sniping melee-only opponents and unseen servants roaming every hallway poking around for danger chip away at my sense of trust, and would constitute an extremely uncomfortable change in current. This is particularly true of 4e and its ever-growing catalog of powers, feats, rituals, and so forth. I don't want to have to parse each one, I just want a good vibe about the team of creative folks behind them. They've done an overall good job so far. For instance, you want to use a bag of tricks or your spirit companion as danger delegates? Go ahead, but it will wind up costing somebody some healing surges. With Martial Power, they only thing that jumped out as immediately OTT is the rage fighter build. I hope Arcane Power is similarly trustworthy. [/QUOTE]
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