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<blockquote data-quote="Felon" data-source="post: 4765723" data-attributes="member: 8158"><p>Well, as I said, it's not always about me as the DM. As a player, I have to rely on someone else's judgment. Sometimes it's me as the player trying to enjoy myself by figuring out how to overcome challenges, and then having someone ruin it with his perma-flight or endless suppoly of zero-cost-fodder. A DM might not see anything wrong with this--after all, if the game provides the tools, how can one begrudge a guy for availing themselves of them? And who cares about figuring things out? D&D is about feeling powerful, not clever, right? But I want to play, and I like my group. Just can't always trust them. Good rules for players what good locks do for neighbors. </p><p></p><p></p><p>Not sure how you got that. I do reserve the right as a DM to disallow--as I said, the rage fighter build is out. But I would like to be able to relax and grant the benefit of the doubt rather than feel like there's also some looming exploit that the design team just let slide. As a DM, I'm empowered to clean up messy rules. Doesn't make it a lot of fun. Switch off my brain? No. Trust? Yes, please.</p></blockquote><p></p>
[QUOTE="Felon, post: 4765723, member: 8158"] Well, as I said, it's not always about me as the DM. As a player, I have to rely on someone else's judgment. Sometimes it's me as the player trying to enjoy myself by figuring out how to overcome challenges, and then having someone ruin it with his perma-flight or endless suppoly of zero-cost-fodder. A DM might not see anything wrong with this--after all, if the game provides the tools, how can one begrudge a guy for availing themselves of them? And who cares about figuring things out? D&D is about feeling powerful, not clever, right? But I want to play, and I like my group. Just can't always trust them. Good rules for players what good locks do for neighbors. Not sure how you got that. I do reserve the right as a DM to disallow--as I said, the rage fighter build is out. But I would like to be able to relax and grant the benefit of the doubt rather than feel like there's also some looming exploit that the design team just let slide. As a DM, I'm empowered to clean up messy rules. Doesn't make it a lot of fun. Switch off my brain? No. Trust? Yes, please. [/QUOTE]
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