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Arcane Power- Wizards Stretched Thin
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<blockquote data-quote="SoulStorm" data-source="post: 4766323" data-attributes="member: 1294"><p>Balance concerning at-will flight is subjective at best. The soon to be released Champions Online just recently dealt with the persistent flight issue. The original plan was to limit flight during combat, but the player base wasn't very happy with that idea, so instead, they just added more flying and ranged opponents.</p><p></p><p>I think 16th level is about the perfect time to introduce at-will flight for thematically appropriate classes and paragon paths. It's not about using flight to beat the system. It's about using flight because it's cool, dynamic, and evocative of high fantasy.</p><p></p><p>Water breathing Genasi are also cool. D&D isn't just a combat game. It's also a fantasy game. When game designers start sacrificing the fantasy elements for the sake of game balance during combat they're cutting off a portion of their player base. Instead of sacrificing fantasy, WOTC should be balancing the system to allow fantasy to flourish. 4e has improved in this regard since its release, but it still falls far short in my opinion. The option to build a character with at-will flight at a reasonable level would be a major step in the right direction. If a particular DM has a less open idea of fantasy, then ban the option in that campaign. But I really wish people would stop trying to imprint their personal idea of a fantasy game onto the entire player base.</p></blockquote><p></p>
[QUOTE="SoulStorm, post: 4766323, member: 1294"] Balance concerning at-will flight is subjective at best. The soon to be released Champions Online just recently dealt with the persistent flight issue. The original plan was to limit flight during combat, but the player base wasn't very happy with that idea, so instead, they just added more flying and ranged opponents. I think 16th level is about the perfect time to introduce at-will flight for thematically appropriate classes and paragon paths. It's not about using flight to beat the system. It's about using flight because it's cool, dynamic, and evocative of high fantasy. Water breathing Genasi are also cool. D&D isn't just a combat game. It's also a fantasy game. When game designers start sacrificing the fantasy elements for the sake of game balance during combat they're cutting off a portion of their player base. Instead of sacrificing fantasy, WOTC should be balancing the system to allow fantasy to flourish. 4e has improved in this regard since its release, but it still falls far short in my opinion. The option to build a character with at-will flight at a reasonable level would be a major step in the right direction. If a particular DM has a less open idea of fantasy, then ban the option in that campaign. But I really wish people would stop trying to imprint their personal idea of a fantasy game onto the entire player base. [/QUOTE]
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