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<blockquote data-quote="SoulStorm" data-source="post: 4768019" data-attributes="member: 1294"><p>Ok, here is the follow up response from WOTC:</p><p></p><p>Thank you for contacting Wizards of the Coast game support! We're sorry for the confusion. We've looked a bit closer at the ability and here are the answers you seek.</p><p></p><p>1) Does the target of the effect have to land at the end of each turn, or can the flight be sustained from round to round?</p><p>Strictly according to the rules as written, unless the power in question tells you that you crash unless you land, then you do not have to end your movement on the ground. The flying rules state only that you crash at the end of your turn if you did not fly 2 or more squares during that turn. The sorcerer can effectively stay in the air this way without falling as long as he flies at least 2 squares each turn.</p><p></p><p>2) Does the answer to this question change if the target has the ability to hover?</p><p>No, but even if you have Hover, you still have to use the Dominant Winds power to have the ability to fly, even if you don't move.</p><p></p><p>3) Can a double move be used to allow both the sorcerer and an ally to fly dexterity modifier squares?</p><p>It's not a "double move" unless it's one target making both moves. But the sorcerer can use Dominant Winds to move himself, and Dominant Winds a second time to move his ally. It is a good idea for the ally to land at the end of this move because when the ally's turn comes, if they did not land previously, and if they do not otherwise fly two spaces on that next turn, then they will crash at the end of their turn.</p></blockquote><p></p>
[QUOTE="SoulStorm, post: 4768019, member: 1294"] Ok, here is the follow up response from WOTC: Thank you for contacting Wizards of the Coast game support! We're sorry for the confusion. We've looked a bit closer at the ability and here are the answers you seek. 1) Does the target of the effect have to land at the end of each turn, or can the flight be sustained from round to round? Strictly according to the rules as written, unless the power in question tells you that you crash unless you land, then you do not have to end your movement on the ground. The flying rules state only that you crash at the end of your turn if you did not fly 2 or more squares during that turn. The sorcerer can effectively stay in the air this way without falling as long as he flies at least 2 squares each turn. 2) Does the answer to this question change if the target has the ability to hover? No, but even if you have Hover, you still have to use the Dominant Winds power to have the ability to fly, even if you don't move. 3) Can a double move be used to allow both the sorcerer and an ally to fly dexterity modifier squares? It's not a "double move" unless it's one target making both moves. But the sorcerer can use Dominant Winds to move himself, and Dominant Winds a second time to move his ally. It is a good idea for the ally to land at the end of this move because when the ally's turn comes, if they did not land previously, and if they do not otherwise fly two spaces on that next turn, then they will crash at the end of their turn. [/QUOTE]
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