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<blockquote data-quote="Cadfan" data-source="post: 4768311" data-attributes="member: 40961"><p>Alright, punks! How about this one!</p><p> </p><p>Energetic Flight, sorcerer 22. Lets you fly, and HOVER, until the end of your next turn.</p><p> </p><p>Now lets interpret this using the interpretive lens that brought us this stupid ruling on flying.</p><p> </p><p>It lets you fly, and hover, until the end of your next turn. So on this turn you fly straight up 30 feet and 10 feet over, and next turn you fly straight up another 30 feet and ten feet over.</p><p> </p><p>Now, what happens next round?</p><p> </p><p>Well, if this power did NOT grant hover, you'd stay in the air, poised 60 feet off the ground, unleashing magic on the suckers below. Then, because you didn't travel at least two spaces, you'd crash at the end of the round.</p><p> </p><p>So what does the power do now, since it DOES grant hover?</p><p> </p><p>It lets you stay in the air, poised 60 feet off the ground, unleashing magic on the suckers below. At the end of your turn you fall because you didn't move two... NO! Wait! That rule doesn't apply to you because you hover! "A monster that can hover... ... remains flying even if it did not move the minimum distance normally needed to remain aloft. It stays in the air even if it takes no move actions to fly." You float in the air indefinitely, immobilized, unable to move in any way, just... sitting there! Totally.... awesome? Yeah...</p><p> </p><p>Now the normal objection to this is that its moronic. Obviously you no longer HAVE hover. You no longer have any ability to fly at all. Heavy objects in midair that do not fly tend to fall. This is basic logic. But we're not dealing with basic logic here. We're dealing with ridiculous rules interpretation. And apparently we're supposed to be swallowing the line that someone who flies and loses the ability to fly remains airborne until he invokes the "crash" rule. And in fact, you can remain flying even in rounds after your flying magic expired, up until the moment that you invoke the crash rule. That's why the earlier debated powers let you remain airborne for an entire round in which you had no active flying magic.</p><p> </p><p>Hovering creatures never invoke the crash rule. By "rules as written" (in my opinion, rules as interpreted in an instance where a rules glitch exists), you fly until you crash, and due to faulty universe programming, you never invoke the "crash" subroutine.</p><p> </p><p>You fly forever.</p><p> </p><p>This is hand jiving all over again, except worse.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4768311, member: 40961"] Alright, punks! How about this one! Energetic Flight, sorcerer 22. Lets you fly, and HOVER, until the end of your next turn. Now lets interpret this using the interpretive lens that brought us this stupid ruling on flying. It lets you fly, and hover, until the end of your next turn. So on this turn you fly straight up 30 feet and 10 feet over, and next turn you fly straight up another 30 feet and ten feet over. Now, what happens next round? Well, if this power did NOT grant hover, you'd stay in the air, poised 60 feet off the ground, unleashing magic on the suckers below. Then, because you didn't travel at least two spaces, you'd crash at the end of the round. So what does the power do now, since it DOES grant hover? It lets you stay in the air, poised 60 feet off the ground, unleashing magic on the suckers below. At the end of your turn you fall because you didn't move two... NO! Wait! That rule doesn't apply to you because you hover! "A monster that can hover... ... remains flying even if it did not move the minimum distance normally needed to remain aloft. It stays in the air even if it takes no move actions to fly." You float in the air indefinitely, immobilized, unable to move in any way, just... sitting there! Totally.... awesome? Yeah... Now the normal objection to this is that its moronic. Obviously you no longer HAVE hover. You no longer have any ability to fly at all. Heavy objects in midair that do not fly tend to fall. This is basic logic. But we're not dealing with basic logic here. We're dealing with ridiculous rules interpretation. And apparently we're supposed to be swallowing the line that someone who flies and loses the ability to fly remains airborne until he invokes the "crash" rule. And in fact, you can remain flying even in rounds after your flying magic expired, up until the moment that you invoke the crash rule. That's why the earlier debated powers let you remain airborne for an entire round in which you had no active flying magic. Hovering creatures never invoke the crash rule. By "rules as written" (in my opinion, rules as interpreted in an instance where a rules glitch exists), you fly until you crash, and due to faulty universe programming, you never invoke the "crash" subroutine. You fly forever. This is hand jiving all over again, except worse. [/QUOTE]
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