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<blockquote data-quote="Cadfan" data-source="post: 4768868" data-attributes="member: 40961"><p>Here's my best counter example. Mind you that all I'm trying to prove here is that the designers screwed up, the rules for flight in the DMG were written with winged flight and a flying speed in mind, and now we're getting glitches because powers that refer to flight only have that one section, written for a different purpose, to refer to.</p><p> </p><p>A druid shifts into the form of a raven. In a particular turn, he flies 2 squares. Then he uses a minor action to turn into a rhinoceros. Then he attacks as a rhinoceros.</p><p> </p><p>Now he remains in the air, as a rhinoceros. Next round he continues to attack as a rhinoceros. As a minor action he turns back into a bird, and as a move action he flies another two squares.</p><p> </p><p>He can spend two full standard actions in mid air, as a rhinoceros, without falling.</p><p> </p><p>I think its pretty safe to say that this is not the designer's intention. Whether there is a rules as written difference between "Fly: Move Action" on page 47 and the DMG and a move action granted by a power that lets you fly is one issue (though it does suggest an obvious question, what if a power let you fly as a free or minor action?). Whether the designers intended this outcome is another.</p><p></p><p>I think its pretty clear that they didn't.</p><p> </p><p>Oh, and PS- Flight granted by a power that lets you hover leaves you floating in midair forever when it expires. By rules as written. If you believe this particular cserv argument. Which I do, only to the extent that I acknowledge a decent case can be made for it in the context of interpretation a set of rules drafted in error.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4768868, member: 40961"] Here's my best counter example. Mind you that all I'm trying to prove here is that the designers screwed up, the rules for flight in the DMG were written with winged flight and a flying speed in mind, and now we're getting glitches because powers that refer to flight only have that one section, written for a different purpose, to refer to. A druid shifts into the form of a raven. In a particular turn, he flies 2 squares. Then he uses a minor action to turn into a rhinoceros. Then he attacks as a rhinoceros. Now he remains in the air, as a rhinoceros. Next round he continues to attack as a rhinoceros. As a minor action he turns back into a bird, and as a move action he flies another two squares. He can spend two full standard actions in mid air, as a rhinoceros, without falling. I think its pretty safe to say that this is not the designer's intention. Whether there is a rules as written difference between "Fly: Move Action" on page 47 and the DMG and a move action granted by a power that lets you fly is one issue (though it does suggest an obvious question, what if a power let you fly as a free or minor action?). Whether the designers intended this outcome is another. I think its pretty clear that they didn't. Oh, and PS- Flight granted by a power that lets you hover leaves you floating in midair forever when it expires. By rules as written. If you believe this particular cserv argument. Which I do, only to the extent that I acknowledge a decent case can be made for it in the context of interpretation a set of rules drafted in error. [/QUOTE]
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