Mistwell
Crusty Old Meatwad
TheGogmagog said:Does anyone have suggestions for alternate spellcasters for arcane trixter?
Obviously it's arcane based, so that rules out the divine casters. Within arcane you have the choice of Int based or Cha based. Int has obvious advantages for a rogue, there are Cha skills, but personally I'd rather have the skill points than +2 to a skill check.
Are there any other Int based Arcane casters that would be compatable with Arcane Trixter?
edit: I was looking at the alternate classes in SRD and the 'spellcaster' would be intesting. It seems you can chose arcane/divine, Int/Wis/Cha, and choose spells known from any spell list (when compared to the sorcerer) in exchange for familiar and a few spells per day.
I have heard many people mention that a level of Guild Thief is useful. For example this quote:
Time and time again, I've come back to Arcane Tricksters. I've played them more than once in our campaigns, but for one reason or another I never manage to get them above level 12 or 13 (when they really start to get fun). Anyway, I usually use a build like this:
Rog1/Wiz5/Guild Thief1/Arcane Trickster 10/Archmage3
I take mastery of elements first, then spell powers. I usually focus on sneak attacking with flame arrows and such; you can dish out 27d6 a round with flame arrows if you can catch an opponent flat footed. I love sneak attacking with ranged touch spells because most opponents will have an AC of 10 for the attack, almost guaranteeing a hit. The build is also a blast to play; Wizards get some great spells for helping out sneaking, such as Improved Invis and Dimension door. I built a REALLY nasty assassin for my PC's that we never got to use (we stopped playing before they had to fight him) that used improved invisibility, nondetection, a custom spell that masked the caster's scent, and fly to hover a couple feet above ground. He would sneak up on the PC's and use pick pocket to plant stones with Silence cast on them somewhere in the PC's equipment, then once he had gotten one on all of them he started sneak attacking them. The PC's wouldn't be able to see, hear, smell, or use tremorsense and most types of blindsight to find him.
There is a thread here that mentions Warlock with an Arcane Trickster:
http://boards1.wizards.com/archive/index.php/t-111662.html
I think Shadowthief would be a good roll-playing choice to go into Arcane Trickster.
There are 6 AT builds listed here (using things like Virtuoso, Spellsinger, and Assassin as variant builds):
http://boards1.wizards.com/showthread.php?t=132214
Hope that helps.