Patryn of Elvenshae said:
The best part of feinting isn't necessarily the sneak attacks - though those are really nice - it's denying your opponent the Dex, Dodge, etc. Armor bonuses *and then* getting a +2 for flanking.
Hmm--maybe. I'm currently playing a wiz3/rog1 halfling with 18 dex, and a +6 attack bonus (due to weapon finesse). If I'm flanking someone with a touch AC of 10, I only miss on a 1. If they've got a touch AC of 15--extremely high for a touch AC at fourth level--I'll still only miss 30% of the time.
I just can't see paying two feats in order to reduce a few opponent's touch AC by a couple of points. If improved flank allowed you to bluff with range attacks, that'd be different.
Feats that seem useful for an arcane trickster:
-Weapon Finesse
-Spell Focus (we're using 3.0 version, and excluding Improved Focus from the list of allowable feats) in Necromancy, or another school with plenty of sneakattackable spells (necromancy has Enervation, Vampiric Touch, Chill Touch, and a handful of other good ones)
-Empower Spell (at sixth level, being able to empower a Ray of Enfeeblement is gonna be fun) or Create Wands (so that you can create a wand of Ray of Frost or something else that makes easy sneak attacks)
-Improved Initiative
-Point Blank Shot
-Precise Shot
And for a normal character, that takes you through eleventh level (if you're human) or fourteenth level (if you're not), or seventeenth level if you're a nonhuman sorcerer-based AT.
Daniel