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Arcane Trickster vs Thief on my first 2024 multiclass
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<blockquote data-quote="ECMO3" data-source="post: 9451330" data-attributes="member: 7030563"><p>So I am planning out the build for my first 2024 character will be a Halfling Rogue with a 1-level Paladin dip and a 2-level Warlock dip:</p><p></p><p>First level rolls (after background bonuses)</p><p>S13,D17,C14,I7,W10,CH17 </p><p></p><p>Sage Background, Magic Initiate (Charisma): Truestrike, Light, Shield (trade out truestrike for friends at level 3, Light for Booming Blade at level 4 and Shield for probably Cause Fear at level 6 if I go AT)</p><p></p><p>Start as Rogue-1 (expertise in Athletics and Stealth), proficiency in SOH and Persuasion, mastery: dagger, Rapier</p><p></p><p>Then Paladin - 1 Mastery: Greataxe, Heavy Crossbow initially (may change to Pistol and Musket eventually), Wrathful Smite, Divine Smite</p><p></p><p>Then Warlock 2 - Truestrike, Green Flame Blade, Hex, Armor of Agathys, Protection from Evil and Good, Agonizing Blast (Truestrike), Agonizing Blast (GFB), Devil's sight</p><p></p><p>After this it is all Rogue for a while getting Warcaster at Rogue 4 (level 7) and a charisma ASI at Rogue 8 (level 10). Not sure after that.</p><p></p><p>Looking at my brand new PHB I am debating Arcane Trickster vs Thief. AT gives spell slots that I can use for smites, AOA and Shield, but not a lot of them as a one third caster, especially since I round down. My Wizard spells are all going to be things that don't need intelligence but the sots will fuel Paladin and Warlock spells (and my feat spell once I swap it out).</p><p></p><p>Thief gives utilize as a bonus action. With the new rules on Hunting Traps, Chains, Ropes and Manacles make this pretty powerful potentially.</p><p></p><p>My general thoughts are spells are always good... but the thief seems kind of fun and a bit different.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9451330, member: 7030563"] So I am planning out the build for my first 2024 character will be a Halfling Rogue with a 1-level Paladin dip and a 2-level Warlock dip: First level rolls (after background bonuses) S13,D17,C14,I7,W10,CH17 Sage Background, Magic Initiate (Charisma): Truestrike, Light, Shield (trade out truestrike for friends at level 3, Light for Booming Blade at level 4 and Shield for probably Cause Fear at level 6 if I go AT) Start as Rogue-1 (expertise in Athletics and Stealth), proficiency in SOH and Persuasion, mastery: dagger, Rapier Then Paladin - 1 Mastery: Greataxe, Heavy Crossbow initially (may change to Pistol and Musket eventually), Wrathful Smite, Divine Smite Then Warlock 2 - Truestrike, Green Flame Blade, Hex, Armor of Agathys, Protection from Evil and Good, Agonizing Blast (Truestrike), Agonizing Blast (GFB), Devil's sight After this it is all Rogue for a while getting Warcaster at Rogue 4 (level 7) and a charisma ASI at Rogue 8 (level 10). Not sure after that. Looking at my brand new PHB I am debating Arcane Trickster vs Thief. AT gives spell slots that I can use for smites, AOA and Shield, but not a lot of them as a one third caster, especially since I round down. My Wizard spells are all going to be things that don't need intelligence but the sots will fuel Paladin and Warlock spells (and my feat spell once I swap it out). Thief gives utilize as a bonus action. With the new rules on Hunting Traps, Chains, Ropes and Manacles make this pretty powerful potentially. My general thoughts are spells are always good... but the thief seems kind of fun and a bit different. [/QUOTE]
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