Machiavelli
First Post
Here you go! Most of what I could say about this is found under "Concept:" but I'd like to point out that I already know an unarmed-attacking spellcaster in an odd dichotomy. I like roleplaying characters with twists and turns in their lives, so I tend to make PrCs with some interesting mixtures of prerequisite classes. For the Arcane Tussler, 6 levels of sorcerer/wizard will suffice, but that makes for a serious dip into a non-combat class. 4 levels of bard would work, too, or 2 levels of sorcerer/wizard and 2 of fighter. Let me know what you think.
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| Arcane Tussler |
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Concept:
The Arcane Tussler is blessed with both minor innate arcane powers and a measure of physical bulk. He has decided to channel part of his arcane abilities inward, to grant him exceptional control over his body's energies and to imbue his flesh with arcane power. In this pursuit he gains extraordinary physical capabilities. His body becomes his weapon, and his mind becomes the apendage with which his weapon is wielded and its power fully realized. His motivations for becoming a physical weapon may vary widely. A future Arcane Tussler may think it a waste to underutilize the physique he was born with, or perhaps he wants to be more able to defend himself in very close, brutal engagements. Perhaps he simply appreciates the shock value he shares with monks, when an unarmed man leaps into a fight and manages to be at least as effective as those armed with steel. Whatever the Arcane Tussler's motivations, his is a path of attuned energies and enhanced body, so he may lack some of the skill demonstrated by the stricter unarmed fighting classes. However none who watch him fight question his considerable usefulness in a close-combat tussle.
Prerequisites:
Base attack bonus +3
Permanently use 5 levels of arcane spell slots
...^--(can be split between multiple spell slots, each 0-lvl counts as 1/2 lvl)
Improved Unarmed Strike
Improved Grapple
Hit Die: d8
Skill Points: 2+Int per lvl
Weapon/Armor Proficiency:
The Arcane Tussler gains no proficiency with any weapons or armor.
......Spells: As the Arcane Tussler's skills advance, he hones his abilities as a spellcaster. At almost every level, his caster level increases in one arcane caster class, chosen immediately when he levels up. His increased caster level applies to the save DC of his spells, the damage of spells dependent upon caster level, and checks made to penetrate spell resistence. He gains no spells known or spells per day.
.....Grasp: The daily inward focus of the Arcane Tussler's spells infuses his flesh with arcane energy. Using a free action, he can use the touch spells he knows as supernatural abilities while grappling, delivering the effects using an unarmed strike in the midst of a grapple. He may apply this ability to any spell he knows of 0- or 1st-level that is delivered by a touch attack, which increases to include 2nd-, 3rd-, and 4th-level spells at 4th, 7th, and 10th Arcane Tussler levels, respectively. All melee touch attack spells function normally, but because ranged touch attack spells are intended to trigger some distance from the caster, they deal damage to both the target and the grappling Arcane Tussler. Spells with non-damage negative effects deal 1d6/spell level negative energy damage to the caster, while all spells that deal normal damage to the target deal 1 point per damage die. The Arcane Tussler can use his Grasp ability a number of times each day equal to his Charisma score. Delivering a spell's effects in this manner does not exhaust a spell slot for the day.
.....Growth: Starting at 1st level the Arcane Tussler applies his arcane skills in a constant effort to transmute his body and improve his physique. His height increases by 3 inches for every Arcane Tussler level, and his limbs become disproportionately long, but his posture droops and his reach remains the same. Also, at every Arcane Tussler level, he increases by 5 pounds plus 5 more pounds per size above Small. By themselves, these are superficial changes.
.....Clever Grapple: The Arcane Tussler knows how to use his changing physique to his advantage, gaining a +1 bonus at 2nd level to all grapple checks and attacks made while grappling. This bonus increases to +2 at 5th level, +3 at 7th level, and +4 at 9th level.
.....Arcane Charge: The magically altered nature of the Arcane Tussler's body allows it to be more easily warped and pushed through time and space, so that a burst of aggressive energy can cause limited teleportation. At 4th level the Arcane Tussler can use Dimension Door once per day as a spell-like ability to close the distance between himself and a foe, increasing to twice per day at 8th level. His destination must be adjacent to an opponent, using this ability counts as a move action, and upon arriving he must immediately make a melee attack against this opponent.
.....Powerful Build: From 3rd level onward, the physical stature of an Arcane Tussler allows him to function in many ways as a creature one size category larger. Whenever an Arcane Tussler is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Arcane Tussler is treated as one size category larger if doing so is advantagous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as Improved Grab or Swallow Whole) can affect him. An Arcane Tussler can use weapons designed for one size category larger without penalty, but only if he is proficient with them. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of abilities and spells that change the subject's size category.
.....Damage Reduction: The Arcane Tussler's lanky frame belies a supernaturally induced toughness that only similar magic can pierce. At 3rd level the Arcane Tussler gains damage reduction 1/magic, which improves to DR 2/magic at 6th level and DR 3/magic at 9th level.
.....Exceptional Build: At 8th level, the Arcane Tussler gains the effects of Powerful Build again, as described above, but only if he is Small size or smaller. If he is at least Medium size, he retains the beneifts of gaining Powerful Build once, but he also gains +2 Strength, +2 Constitution, and a +1 competance bonus to his armor class.
Edit: Added Arcane Charge, damage reduction, and caster level progression; swapped Improved Toughness for Improved Grapple in prerequisites. Spaced out special abilities for legibility.
+---------------+
| Arcane Tussler |
+---------------+
Concept:
The Arcane Tussler is blessed with both minor innate arcane powers and a measure of physical bulk. He has decided to channel part of his arcane abilities inward, to grant him exceptional control over his body's energies and to imbue his flesh with arcane power. In this pursuit he gains extraordinary physical capabilities. His body becomes his weapon, and his mind becomes the apendage with which his weapon is wielded and its power fully realized. His motivations for becoming a physical weapon may vary widely. A future Arcane Tussler may think it a waste to underutilize the physique he was born with, or perhaps he wants to be more able to defend himself in very close, brutal engagements. Perhaps he simply appreciates the shock value he shares with monks, when an unarmed man leaps into a fight and manages to be at least as effective as those armed with steel. Whatever the Arcane Tussler's motivations, his is a path of attuned energies and enhanced body, so he may lack some of the skill demonstrated by the stricter unarmed fighting classes. However none who watch him fight question his considerable usefulness in a close-combat tussle.
Prerequisites:
Base attack bonus +3
Permanently use 5 levels of arcane spell slots
...^--(can be split between multiple spell slots, each 0-lvl counts as 1/2 lvl)
Improved Unarmed Strike
Improved Grapple
Hit Die: d8
Skill Points: 2+Int per lvl
Weapon/Armor Proficiency:
The Arcane Tussler gains no proficiency with any weapons or armor.
Code:
Lvl BAB Fort Ref Will Special Spells
1 +1 +0 +2 +0 Grasp 1st Growth +1 caster level
2 +2 +0 +3 +0 Clever Grapple +1 +1 caster level
3 +3 +1 +3 +1 Powerful Build DR 1/magic
4 +4 +1 +4 +1 Grasp 2nd Arcane Charge 1/day +1 caster level
5 +5 +1 +4 +1 Clever Grapple +2 +1 caster level
6 +6 +2 +5 +2 Strength +2 DR 2/magic +1 caster level
7 +7 +2 +5 +2 Grasp 3rd Clever Grapple +3 +1 caster level
8 +8 +2 +6 +2 Exceptional Build Arcane Charge 2/day
9 +9 +3 +6 +3 Clever Grapple +4 DR 3/magic +1 caster level
10 +10 +3 +7 +3 Grasp 4th +1 caster level
......Spells: As the Arcane Tussler's skills advance, he hones his abilities as a spellcaster. At almost every level, his caster level increases in one arcane caster class, chosen immediately when he levels up. His increased caster level applies to the save DC of his spells, the damage of spells dependent upon caster level, and checks made to penetrate spell resistence. He gains no spells known or spells per day.
.....Grasp: The daily inward focus of the Arcane Tussler's spells infuses his flesh with arcane energy. Using a free action, he can use the touch spells he knows as supernatural abilities while grappling, delivering the effects using an unarmed strike in the midst of a grapple. He may apply this ability to any spell he knows of 0- or 1st-level that is delivered by a touch attack, which increases to include 2nd-, 3rd-, and 4th-level spells at 4th, 7th, and 10th Arcane Tussler levels, respectively. All melee touch attack spells function normally, but because ranged touch attack spells are intended to trigger some distance from the caster, they deal damage to both the target and the grappling Arcane Tussler. Spells with non-damage negative effects deal 1d6/spell level negative energy damage to the caster, while all spells that deal normal damage to the target deal 1 point per damage die. The Arcane Tussler can use his Grasp ability a number of times each day equal to his Charisma score. Delivering a spell's effects in this manner does not exhaust a spell slot for the day.
.....Growth: Starting at 1st level the Arcane Tussler applies his arcane skills in a constant effort to transmute his body and improve his physique. His height increases by 3 inches for every Arcane Tussler level, and his limbs become disproportionately long, but his posture droops and his reach remains the same. Also, at every Arcane Tussler level, he increases by 5 pounds plus 5 more pounds per size above Small. By themselves, these are superficial changes.
.....Clever Grapple: The Arcane Tussler knows how to use his changing physique to his advantage, gaining a +1 bonus at 2nd level to all grapple checks and attacks made while grappling. This bonus increases to +2 at 5th level, +3 at 7th level, and +4 at 9th level.
.....Arcane Charge: The magically altered nature of the Arcane Tussler's body allows it to be more easily warped and pushed through time and space, so that a burst of aggressive energy can cause limited teleportation. At 4th level the Arcane Tussler can use Dimension Door once per day as a spell-like ability to close the distance between himself and a foe, increasing to twice per day at 8th level. His destination must be adjacent to an opponent, using this ability counts as a move action, and upon arriving he must immediately make a melee attack against this opponent.
.....Powerful Build: From 3rd level onward, the physical stature of an Arcane Tussler allows him to function in many ways as a creature one size category larger. Whenever an Arcane Tussler is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Arcane Tussler is treated as one size category larger if doing so is advantagous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as Improved Grab or Swallow Whole) can affect him. An Arcane Tussler can use weapons designed for one size category larger without penalty, but only if he is proficient with them. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of abilities and spells that change the subject's size category.
.....Damage Reduction: The Arcane Tussler's lanky frame belies a supernaturally induced toughness that only similar magic can pierce. At 3rd level the Arcane Tussler gains damage reduction 1/magic, which improves to DR 2/magic at 6th level and DR 3/magic at 9th level.
.....Exceptional Build: At 8th level, the Arcane Tussler gains the effects of Powerful Build again, as described above, but only if he is Small size or smaller. If he is at least Medium size, he retains the beneifts of gaining Powerful Build once, but he also gains +2 Strength, +2 Constitution, and a +1 competance bonus to his armor class.
Edit: Added Arcane Charge, damage reduction, and caster level progression; swapped Improved Toughness for Improved Grapple in prerequisites. Spaced out special abilities for legibility.
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