Archade
Azer Paladin
Here's my first attempt at the revised poison rules to work on a round-by-round basis ...
Thoughts?
Poison Type Initial Damage Secondary Damage Per Round Effect Price
Nitharit Contact DC 13 0 3d6 Con DC 11 – 1d3 Con 650 gp
Sassone leaf residue Contact DC 16 2d12 hp 1d6 Con DC 16 – 1d3 hp, 1 Con 300 gp
Malyss root paste Cnntact DC 16 1 Dex 2d4 Dex DC 14 – 1d2 Dex 500 gp
Terinav root Contact DC 16 1d6 Dex 2d6 Dex DC 16 – 1d3 Dex 750 gp
Black lotus extract Contact DC 20 3d6 Con 3d6 Con DC 20 – 1d3 Con 4,500 gp
Dragon bile Contact DC 26 3d6 Str 0 DC 26 – 1d3 Con 1,500 gp
Striped toadstool Ingested DC 11 1 Wis 2d6 Wis + 1d4 Int DC 11 – 1 Wis, 1 Int 180 gp
Arsenic Ingested DC 13 1 Con 1d8 Con DC 11 – 1d2 Con 120 gp
Id moss Ingested DC 14 1d4 Int 2d6 Int DC 14 – 1d3 Int 125 gp
Oil of Taggit Ingested DC 15 0 Unconsciousness 90 gp
Lich dust Ingested DC 17 2d6 Str 1d6 Str DC 17 – 1d3 Str 250 gp
Dark reaver powder Ingested DC 18 2d6 Con 1d6 Con + 1d6 Str DC 18 – 1d3 Con, 1 Str 300 gp
Ungol dust Inhaled DC 15 1 Cha 1d6 Cha + 1 Cha (1) DC 13 – 1d2 Cha (if save fails by 5, 1 Cha loss is permanent) 1,000 gp
Inanity mist Inhaled DC 15 1d4 Wis 2d6 Wis DC 15 – 1d3 Wis 1,500 gp
Burnt other fumes Inhaled DC 18 1 Con (1) 3d6 Con DC 16 – 1d3 Con (if save fails by 5, 1 Con loss is permanent) 2,100 gp
Black adder venom Injury DC 11 1d6 Con 1d6 Con DC 11 – 1d2 Con 120 gp
Small centipede poison Injury DC 11 1d2 Dex 1d2 Dex 90 gp
Bloodroot Injury DC 12 0 1d4 Con + 1d3 Wis 100 gp
Drow poison Injury DC 13 Unconsciousness Unconsciousness for 2d4 hours 75 gp
Greenblood oil Injury DC 13 1 Con 1d2 Con 100 gp
Blue whinnies Injury DC 14 1 Con Unconsciousness 120 gp
Medium spider venom Injury DC 14 1d4 Str 1d4 Str `150 gp
Shadow essence Injury DC 17 1 Str (1) 2d6 Str 250 gp
Wyvern poison Injury DC 17 2d6 Con 2d6 Con 3,000 gp
Large scorpion venom Injury DC 18 1d6 Str 1d6 Str 200 gp
Deathblade Injury DC 20 1d6 Con 2d6 Con 1,800 gp
Purple worm poison Injury DC 24 1d6 Str 2d6 Str 700 gp
Thoughts?
Poison Type Initial Damage Secondary Damage Per Round Effect Price
Nitharit Contact DC 13 0 3d6 Con DC 11 – 1d3 Con 650 gp
Sassone leaf residue Contact DC 16 2d12 hp 1d6 Con DC 16 – 1d3 hp, 1 Con 300 gp
Malyss root paste Cnntact DC 16 1 Dex 2d4 Dex DC 14 – 1d2 Dex 500 gp
Terinav root Contact DC 16 1d6 Dex 2d6 Dex DC 16 – 1d3 Dex 750 gp
Black lotus extract Contact DC 20 3d6 Con 3d6 Con DC 20 – 1d3 Con 4,500 gp
Dragon bile Contact DC 26 3d6 Str 0 DC 26 – 1d3 Con 1,500 gp
Striped toadstool Ingested DC 11 1 Wis 2d6 Wis + 1d4 Int DC 11 – 1 Wis, 1 Int 180 gp
Arsenic Ingested DC 13 1 Con 1d8 Con DC 11 – 1d2 Con 120 gp
Id moss Ingested DC 14 1d4 Int 2d6 Int DC 14 – 1d3 Int 125 gp
Oil of Taggit Ingested DC 15 0 Unconsciousness 90 gp
Lich dust Ingested DC 17 2d6 Str 1d6 Str DC 17 – 1d3 Str 250 gp
Dark reaver powder Ingested DC 18 2d6 Con 1d6 Con + 1d6 Str DC 18 – 1d3 Con, 1 Str 300 gp
Ungol dust Inhaled DC 15 1 Cha 1d6 Cha + 1 Cha (1) DC 13 – 1d2 Cha (if save fails by 5, 1 Cha loss is permanent) 1,000 gp
Inanity mist Inhaled DC 15 1d4 Wis 2d6 Wis DC 15 – 1d3 Wis 1,500 gp
Burnt other fumes Inhaled DC 18 1 Con (1) 3d6 Con DC 16 – 1d3 Con (if save fails by 5, 1 Con loss is permanent) 2,100 gp
Black adder venom Injury DC 11 1d6 Con 1d6 Con DC 11 – 1d2 Con 120 gp
Small centipede poison Injury DC 11 1d2 Dex 1d2 Dex 90 gp
Bloodroot Injury DC 12 0 1d4 Con + 1d3 Wis 100 gp
Drow poison Injury DC 13 Unconsciousness Unconsciousness for 2d4 hours 75 gp
Greenblood oil Injury DC 13 1 Con 1d2 Con 100 gp
Blue whinnies Injury DC 14 1 Con Unconsciousness 120 gp
Medium spider venom Injury DC 14 1d4 Str 1d4 Str `150 gp
Shadow essence Injury DC 17 1 Str (1) 2d6 Str 250 gp
Wyvern poison Injury DC 17 2d6 Con 2d6 Con 3,000 gp
Large scorpion venom Injury DC 18 1d6 Str 1d6 Str 200 gp
Deathblade Injury DC 20 1d6 Con 2d6 Con 1,800 gp
Purple worm poison Injury DC 24 1d6 Str 2d6 Str 700 gp