Archer/Cleric for a one-off, funky stats

carborundum

Adventurer
Could you guys give me some ideas, please?
We're running a short adventure and I've decided I want to try the infamous archer/cleric. We're all elves. We start at level 5 and rolled the stats. I got:

15, 13, 13, 12, 11, 5

Haha!

The DM says it's a nasty, undead-heavy scenario and okayed my initial concept. Zen Archery and the Elf domain are permitted. (I'd an hour to do some searching today). We start with 9k gold, and can use the MIC and pretty much all the 3.0, 3.5 books. No Exalted stuff though.

My questions - can you help me with a build? Apparently we'll level a bit and then jump to 10th and 15th level or something.

If I want decent armour I seem to be stuck with the 5 in Int. That could be ... fun.

I'm all ears!
 

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Those stats are rough.
with zen archery go
str 13
dex 11 (13)
con 12 (10)
int 5
wis 15
cha 13

4th level point needs to go to wis, if you make it to 8th put that point into charisma. Take your archery feats first, then some turning feats. Wear fullplate and hope for the best. There is an amulet in MIC that lets you heal yourself 3x per day when you heal someone else. It is good to save some spells and get quick healing in battle. Periapt of wis is the best item for you at this point I think.
 

I just realized that I told you to get an amulet and a periapt, they take up the same slot. You might be able to get them as one item with the rules from MIC for no additional cost. There is also a vest or tunic that gives you a +1 on turning checks.
 

Thanks Milo,
I was doing some pondering since I posted and hit on the genius idea of being a Wild Elf and putting the 5 in Dex!
With the Zen Archery it's a great ... quirk. As clumsy as a drunken camel, but put a bow in his hands and watch out baby!

Str: 11
Dex: 5 +2 = 7
Con: 12
Int: 13 -2 = 11
Wis: 15 (16 @ level 4)
Chr: 13

What do you think?
 


Thanks Milo,
I was doing some pondering since I posted and hit on the genius idea of being a Wild Elf and putting the 5 in Dex!
With the Zen Archery it's a great ... quirk. As clumsy as a drunken camel, but put a bow in his hands and watch out baby!

Str: 11
Dex: 5 +2 = 7
Con: 12
Int: 13 -2 = 11
Wis: 15 (16 @ level 4)
Chr: 13

What do you think?

Sounds like a fun quirky concept!
 

Don't do it!

I played a cleric with dex 7 once, and it seriously ruins your AC!

unless you can find a way around that as well (don't know if that is possible) you will regret this!
 

Do you need skills or will the casters be making them useless soon?

Hmmm, I'm not getting any notifications when people reply.

I don't think I need many skills, except maybe 5 ranks in Heal for the Healing Hands skill trick. You're thinking intelligence is the better dump stat for the 5?
 

You might want to look at getting some serpents tongue arrows from RotW. They do piercing and slashing damage. I would dump int with a cleric. I would pick up precise shot and disciple of the sun(CDiv). You only have 4 turn attempts right now so maybe extra turning next level if it is going to be undead heavy. Empower turning and heighten turning are both really good feats also. And when you get the chance a Cloak of Cha would be nice.
 

I agree that clerics don't need Int ;)

Zen archery applies only within 30ft right? That would be a big hindrance in my games.

Turning can be easily maxxed with magic items, I'd put Wis (with and without Zen archery) at max and con second. Dex shouldn't be too bad though.

Don't worry too much about Zen archery though, Divine Favor and Divine Power will let you hit almost anything. Get that elven bow that adjusts to your strength rating.
 

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