StreamOfTheSky
Adventurer
But as you said, either way, you can pick up the other style's feat later on if you want. The only reason to choose archery style if fighting up close (in which case you probably would want toughness as well) that people seem to have identified so far is to qualify for paragon paths. Am I the only one bothered by that? If you're doing archery, shouldn't the archery style just about always be the better choice than the TWF style, just on its own merits? An why should your build type chosen at level 1 even affect you later on like that? I got the impression those "packages" were like the 3E sample character setups: Guidelines for beginners. If I have a huge dex, lots of bow feats, and almost exclusively archery powers, I can't take the archer PP because way back at the beginning of my career I chose one set of minor benefits over a different set?
@Prime Shot: It could also be viewed as a small benefit in a bad situation. Sort of like Point Blank Shot in 3E. Maybe it was just me, but unless I had SA dice, I would rather stay far back as an archer and pincussion foes before they got near. If you're trading full attacks with a bow against a guy with a greatsword, you're going to lose. So while being close wasn't ideal, PBS at least made it suck a little less. I view Prime Shot in the same way. Not something to seek out so much as to partially plug situations of weakness.
As far as contributing your healing surges for the good of the group...even if you stay back, you're still going to get hit. Even the (not so much anymore) dinky kobolds in KotS had plenty of ranged attackers. And if they can aim at you, you're likely the biggest threat, so they will. And as a striker, an archer ranger's hp and surges aren't particularly high anyway. As long as there's a fair mix of ranged/caster enemies each day, you'll probably burn through your surges even while trying to avoid melee. Or not...if people who've actually played 4E into mid/high levels don't agree, I guess...
@Prime Shot: It could also be viewed as a small benefit in a bad situation. Sort of like Point Blank Shot in 3E. Maybe it was just me, but unless I had SA dice, I would rather stay far back as an archer and pincussion foes before they got near. If you're trading full attacks with a bow against a guy with a greatsword, you're going to lose. So while being close wasn't ideal, PBS at least made it suck a little less. I view Prime Shot in the same way. Not something to seek out so much as to partially plug situations of weakness.
As far as contributing your healing surges for the good of the group...even if you stay back, you're still going to get hit. Even the (not so much anymore) dinky kobolds in KotS had plenty of ranged attackers. And if they can aim at you, you're likely the biggest threat, so they will. And as a striker, an archer ranger's hp and surges aren't particularly high anyway. As long as there's a fair mix of ranged/caster enemies each day, you'll probably burn through your surges even while trying to avoid melee. Or not...if people who've actually played 4E into mid/high levels don't agree, I guess...