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General Tabletop Discussion
*Pathfinder & Starfinder
Archery is better than swordsmanship?
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<blockquote data-quote="perivas" data-source="post: 338270" data-attributes="member: 2746"><p>After looking at what's available to archers and what's available to melee combatants, it seems to me that archery is definitely better. Take the following case for a simple archer at 9th level, using only WOTC books, with around 20,000gp and ability scores of 18/16/14/12/10/8.</p><p></p><p>Human Rogue 1/Fighter 4/Order of the Bow Initiate 2/Deepwood Sniper 2</p><p></p><p>Str 18/Dex 16/Con 10/Int 14/Wis 12/Cha 8</p><p></p><p>Feats: Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow), Many Shot, Improved Critical (composite longbow)</p><p></p><p>Items: Bracers of Archery, Frost mighty composite longbow (+4 strength) +1, Boots of speed</p><p></p><p>Approximately damage per round (within 30ft):</p><p>Full round action: +16/+16/+16/+11 for 1d8+1d6(cold)+10 + 3d6 sneak attack damage each, critical range 18-20/x4</p><p>Standard action: +18/+13? for 1d8+1d6(cold) + 10/6 damage</p><p></p><p>That's around 72 points / round (not critting and no sneak attack on full round action) and 32 points / round (not critting and no sneak attack on standard action).</p><p></p><p>Can a character using melee weapons ever match this kind of damage? Can someone please try to come up with a damage machine from melee to match (without resorting to mid-combat power-ups (e.g., spells which last x rounds/level), which end up wasting rounds to buy more damage later). Is archery broken in the d20 system?</p></blockquote><p></p>
[QUOTE="perivas, post: 338270, member: 2746"] After looking at what's available to archers and what's available to melee combatants, it seems to me that archery is definitely better. Take the following case for a simple archer at 9th level, using only WOTC books, with around 20,000gp and ability scores of 18/16/14/12/10/8. Human Rogue 1/Fighter 4/Order of the Bow Initiate 2/Deepwood Sniper 2 Str 18/Dex 16/Con 10/Int 14/Wis 12/Cha 8 Feats: Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow), Many Shot, Improved Critical (composite longbow) Items: Bracers of Archery, Frost mighty composite longbow (+4 strength) +1, Boots of speed Approximately damage per round (within 30ft): Full round action: +16/+16/+16/+11 for 1d8+1d6(cold)+10 + 3d6 sneak attack damage each, critical range 18-20/x4 Standard action: +18/+13? for 1d8+1d6(cold) + 10/6 damage That's around 72 points / round (not critting and no sneak attack on full round action) and 32 points / round (not critting and no sneak attack on standard action). Can a character using melee weapons ever match this kind of damage? Can someone please try to come up with a damage machine from melee to match (without resorting to mid-combat power-ups (e.g., spells which last x rounds/level), which end up wasting rounds to buy more damage later). Is archery broken in the d20 system? [/QUOTE]
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