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General Tabletop Discussion
*Pathfinder & Starfinder
Archery is better than swordsmanship?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 339138" data-attributes="member: 545"><p>That is an excellent point that many people overlook when they optimize. Yes, it is quite possible your archer averages better damage . . . if an ally stands in front of you to keep the baddies out of your face. No ally = dead archer.</p><p></p><p>Second of all, the archer damage is only optimized when within point blank range of the target. Point blank is usually 30 ft. Guess what? That puts you within easy reach of a melee attacker. (See point 1.)</p><p></p><p>Thirdly, a lot of anti-wizard tricks work well against archers, in particular, wall and fog spells will force the archer to either retreat or advance within harm's way. If the wizard and archer are standing in the back dishing out heap big damage, you will see a lot of these spells used against you. Note that many of these spells are low level, even common orcs can easily have a shaman who can pull it off.</p><p></p><p>A melee grunt with a good plus weapon and Blind Fighting is really the most consistent way of taking down powerful foes, especially once those foes becomes weird and magical.</p><p></p><p>A final comment, a lot of things in D&D do not make sense unless you look at the game as an effort in teamwork. I play a meatshield in one campaign that is optimized for defense, not offense. The archer in the party averages <em>at least</em> twice as much damage per combat as I do. Is that a problem? No, I am banking on his archery skills. Working together I think we are more effective that hogging glory as individuals.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 339138, member: 545"] That is an excellent point that many people overlook when they optimize. Yes, it is quite possible your archer averages better damage . . . if an ally stands in front of you to keep the baddies out of your face. No ally = dead archer. Second of all, the archer damage is only optimized when within point blank range of the target. Point blank is usually 30 ft. Guess what? That puts you within easy reach of a melee attacker. (See point 1.) Thirdly, a lot of anti-wizard tricks work well against archers, in particular, wall and fog spells will force the archer to either retreat or advance within harm's way. If the wizard and archer are standing in the back dishing out heap big damage, you will see a lot of these spells used against you. Note that many of these spells are low level, even common orcs can easily have a shaman who can pull it off. A melee grunt with a good plus weapon and Blind Fighting is really the most consistent way of taking down powerful foes, especially once those foes becomes weird and magical. A final comment, a lot of things in D&D do not make sense unless you look at the game as an effort in teamwork. I play a meatshield in one campaign that is optimized for defense, not offense. The archer in the party averages [i]at least[/i] twice as much damage per combat as I do. Is that a problem? No, I am banking on his archery skills. Working together I think we are more effective that hogging glory as individuals. [/QUOTE]
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Archery is better than swordsmanship?
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