Whizbang Dustyboots
Gnometown Hero
I'm prepping the sequel to my Midwood campaign and in addition to raising the stakes -- merely saving the barony and a city won't do the second time around -- I want to make sure to get in many of the archetypal D&D elements for the higher level game.
As an example, the lower-level Midwood campaign featured goblins riding on wolves, battling kobolds, a giant frog fight on a bridge in an homage to T1 (albeit with one of the frogs being half green dragon -- nasty), fighting skeletons in a tomb, an owlbear fight, a chimera fight and a barroom brawl-style encounter.
For the sequel, I'm thinking of elements like intelligent undead, a trip into the Underdark, fighting a giant, dealing with an intelligent weapon, consorting with demons and celestials and a fight with a dragon.
Any other bits that scream "classic D&D" to anyone?
As an example, the lower-level Midwood campaign featured goblins riding on wolves, battling kobolds, a giant frog fight on a bridge in an homage to T1 (albeit with one of the frogs being half green dragon -- nasty), fighting skeletons in a tomb, an owlbear fight, a chimera fight and a barroom brawl-style encounter.
For the sequel, I'm thinking of elements like intelligent undead, a trip into the Underdark, fighting a giant, dealing with an intelligent weapon, consorting with demons and celestials and a fight with a dragon.
Any other bits that scream "classic D&D" to anyone?