D&D 5E 5 High Level Adventures For Your D&D Game!

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A collection of short adventures ranging from 10th to 16th level--dragons, kobolds, giants, even the dreaded River Styx!

This 63-page softcover book contains five adventures to put into your existing D&D 5E campaigns, suitable for characters level 10 to level 16!

  • Prompt an adventure with a powerful enchanted tome. The Book of Endless Life needs to be opened, a task that is not so simple as undoing a clasp. 10th level.
  • Kobolds are known for their clever and widespread use of traps. Uncover 8 new traps in Kobold Cache. 9th-11th level.
  • Mystical gateways drag your adventurers into portals, portals which are embedded in the chests of giants. It's time to face the gladiators of The Titan Gates. 11th-12th level.
  • Enter the maze of Fernholm Forest, full of tricks and traps, to face Aghrun in The Green Dragon's Revenge. 12th or 16th level.
  • Had a TPK? Searching the River Styx gives them a chance to return from the dead and escape the hells. Scales to any level between 3rd and 16th level.
Now on Kickstarter for two weeks only!
 

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They should be trying to gain influence and such. Or is the game not built for this?
Earlier editions more so, but you can certainly do such things in 5E. It just depends on how your DM and the group wants to run the game. Are issues such as "being a mover and shaker" fun for the group or a concern, for example?
 

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Not a player of 5th edition, but I have a question.

If a PC gets so powerful in combat and etc, shouldn't the campaign switch to where the pc's are now movers and shakers in the world? Mighty warrior, general of armies or navies? Magic user could be an advisor to the ruler, or ruler themselves or delving deep into research. Rogues, should be running a guild and fighting off rivals.

They should be trying to gain influence and such. Or is the game not built for this?
Whenever I propose this idea, I always get a ton of pushback from people who hate having their "gameplay loop" interrupted and feel that being put into leadership position is just a way to send them back to the bottom of the totem pole, because if you're a lord, you have to answer to a king, if you're a god, you have to answer to a stronger god above you. It's a shame, since I like this style of play more than just "game loop" .
 

Another thing as pc's become more powerful, they could also become targets of those they thwarted in the past, steal a magic items they have, or the target of npc adventurers.
 

Whenever I propose this idea, I always get a ton of pushback from people who hate having their "gameplay loop" interrupted and feel that being put into leadership position is just a way to send them back to the bottom of the totem pole, because if you're a lord, you have to answer to a king, if you're a god, you have to answer to a stronger god above you. It's a shame, since I like this style of play more than just "game loop" .
Even if they do not want to take any responsibility , the pc's reputation could affect all sorts of things. Plots accelerated or put on hold until they leave the area. Priests and champions of the faith are now part of their deity's "A-Team." Artifacts or magic items they own could draw unwanted attention. Favors owed, or given to those in power, are called in. It does doesn't have to be every adventure, but it will happen more and more as they increase in levels.
 

When high level pc's enter a city, this should be a reaction from others.

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