I was wondering what the archetypal nations and countries of a Traditional Fantasy D&D like Setting focused on adventure would be. And how newer races/species in the modern traditions would fit in and create their own nations
Italics is uncommon fantasy nations found in Fantasy RPGs and settings
Bold are rare fantasy nations found in Fantasy RPGs and settings or logical conclusions made by these peoples existing in the setting.
So What is Missing?
- Dwarf
- Dwarven Kingdom in the Mountains #1
- Dwarven Kingdom in the Mountains #2
- Dwarven kingdom in the Mountains #3 which went evil
- Dwarven kingdom on the Hills
- Elf
- Magic Elf Kingdom
- Woodland Elf Kingdom
- (Under/Shadow)dark Elf Kingdom
- (Under/Shadow)dark Elf Kingdom but Evil
- Light Elf Kingdom
- Feywild Elf Kingdom
- Halfling
- Halfling Town that lives near the Dwarves
- Halfling Town that lives near the Elves
- Halfling Town that lives near the Humans
- Halfling Town that lives on the River
- Human
- Human Feudal Kingdom #1
- Human Feudal Kingdom #2 of a different culture
- Human Feudal Kingdom #2 of a third culture
- Human Feudal Kingdom #4 that mimics a Fallen Empire
- Human Empire
- Human City-State
- Human City-State but run by Thieves or Pirates
- Human City-State but a Theocracy
- Human City-State but a Druidic Theocracy
- Human City-State but a Merchant Oligarchy
- Barbaric Human Tribe
- Barbaric Evil Human Tribe
- Barbaric Primal Human Tribe
- Barbaric AntiMagic Human Tribe
- Dragonborn
- Draconic Fallen Empire
- ???
- ???
- Gnome
- Rock Gnome Village
- Forest Gnome Village
- Feywild Gnome City
- Tinker Gnome neighborhood within Human city
- Tiefling
- Fiendish Fallen Empire
- ???
- ???
- Orc
- Barbaric Orcs
- Evil Barbaric Orcs
- Primal Barbaric Orcs
Italics is uncommon fantasy nations found in Fantasy RPGs and settings
Bold are rare fantasy nations found in Fantasy RPGs and settings or logical conclusions made by these peoples existing in the setting.
So What is Missing?