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Archetypal vs. Menu-style characters
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<blockquote data-quote="Quickleaf" data-source="post: 1958928" data-attributes="member: 20323"><p>If you look at DrSpunnj's class spreadsheet, you'll find the D&D classes are unbalanced as is. In addition, the D&D classes are pretty restrictive. And if you want options, you've got to buy special "class" books. I think a lot of the really cool options (menus) for characters are found in those class books. There's no reason (besides money-making) why those abilities couldn't be rolled into a core book, providing great flexibility for the core classes.</p><p></p><p>A couple posts have mentioned wanting a menu-based system with pre-made archetypes demonstrating how the menus could be used to create "traditional" roles. I think organizing abilities according to classes is a good idea. Check out the Ultimate CLasses by Szatany at the WOTC website for a good example of how this might be done. Also, there needs to be a way for a spy-archetype character to be better at disguise than a character who has taken disguise as a class skill.</p><p></p><p>I definitely think that there should be an open window for the players to create whatever archetypes (or lack thereof) they want. One way to do this is writing down a brief statement about your character, like "looks good and knows it." Whenever attempting any action involving that statement the character gets a bonus. This would ensure that each player's PC is the best at their concept's skills.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1958928, member: 20323"] If you look at DrSpunnj's class spreadsheet, you'll find the D&D classes are unbalanced as is. In addition, the D&D classes are pretty restrictive. And if you want options, you've got to buy special "class" books. I think a lot of the really cool options (menus) for characters are found in those class books. There's no reason (besides money-making) why those abilities couldn't be rolled into a core book, providing great flexibility for the core classes. A couple posts have mentioned wanting a menu-based system with pre-made archetypes demonstrating how the menus could be used to create "traditional" roles. I think organizing abilities according to classes is a good idea. Check out the Ultimate CLasses by Szatany at the WOTC website for a good example of how this might be done. Also, there needs to be a way for a spy-archetype character to be better at disguise than a character who has taken disguise as a class skill. I definitely think that there should be an open window for the players to create whatever archetypes (or lack thereof) they want. One way to do this is writing down a brief statement about your character, like "looks good and knows it." Whenever attempting any action involving that statement the character gets a bonus. This would ensure that each player's PC is the best at their concept's skills. [/QUOTE]
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