There seems to be quite a bit of tension between the traditional D&D style of using archetypal classes and those who want a game like GURPS or HERO - without classes, just using a menu of options that they throw together to create their character.
In fact, D&D 3E uses a blend of the two approaches, but it is based on the archetypal approach.
So, my question to you: would you prefer D&D to use the archetypal approach of classes, or to go with a system that doesn't use classes but instead a "menu" of character options you can choose from?
There is no middle option, because I believe that either version will take elements from the other (as I understand it, Gygax's Lejendary Adventures uses a menu-system and then moves towards a archetypal system through various "orders" or something similar). However, the base of the system will greatly influence everything else - so, your preferences, please!
Cheers!
In fact, D&D 3E uses a blend of the two approaches, but it is based on the archetypal approach.
So, my question to you: would you prefer D&D to use the archetypal approach of classes, or to go with a system that doesn't use classes but instead a "menu" of character options you can choose from?
There is no middle option, because I believe that either version will take elements from the other (as I understand it, Gygax's Lejendary Adventures uses a menu-system and then moves towards a archetypal system through various "orders" or something similar). However, the base of the system will greatly influence everything else - so, your preferences, please!
Cheers!