Arduin?


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Back in 1e time Arduin was a series of small book unofficial 3rd party supplements for D&D. One group I played in used their xp tables.

I got two of the supplements at the sale bin at my FLG in college and they had a few neat tidbits like a half fiend race, some poisons, etc.
 

The world of Empire of the Petal Throne is Tekumel and should be published by Guardians of Order sometime soon.

Ardiun I have only barely heard of here and there as being something that is 'eh.'
 


Arduin (The Arduin Grimoire) was an early "D&D variant" (aka it was extra material for D&D that claimed to be an entirely separate game) created by Dave Hargrave. It was well known for having dozens of extra races into the game (such as phraints), dozens of extra classes (long before Kits, much less PrCs, and including the wide-famed and deeply flawed Techno), and the wildest appearance tables on record (utterly independent height and weight tables, hair and eye could end up with such colours as purple, crystal, and multi-hued -- more based on current punk sensibility than on anime).

I knew a lot of people back in 1976-80 who used the extra spells, bizarre weapons, and totally wild races; I even knew some who played in his game down in the East Bay of California. I knew people who were as fanatical on Arduin (and continued to claim it as an independently created and complete game, despite such typos as "% a Liar" rather than "% in Lair" taken directly over from the original printing of D&D ... leading to the odd situation in Arduin that most dragons would lie like a rug ;) ) as other were on early Traveller.

As a world, Arduin was sorta like Moorcock on acid -- the terrain made no sense, kingdoms base vaguely on a smattering of info about some culture were placed willy-nilly next to each other, and characters of 50th and 60th level were around every corner, as were space aliens and the potential of running across semi-automatic pistols and phaser pistols.

Yep, it was way over-the-top, but then again, that was pretty much all gaming back in the day ;)
 

The original Arduin were a set of books written as sort of unofficial D&D add-ons like critical hit charts, wack spells and monsters. At the time it was published, it was regarded as pretty groundbreaking.

Monte talks about it here:
http://www.montecook.com/arch_lineos38.html

I am not exactly sure what this new thing is supposed to be.
 

Wombat hit the nail on the head. I had Arduine Grimoire, which was the first of his books IIRC. Some wild and wacky stuff (I particularly remember the death spell which worked by turning its target noisily and messily inside out)
 

It's a damn shame I'm too young a gamer to have experienced Arduin...

*wipes tear from eye*
 


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