Ruin Explorer
Legend
Logically that follows but it is fascinating how many long-term campaigns are using games with fairly crunchy rules - I wonder if that's just a factor of history though - many, probably most of the better-designed and more engaging/less gimmicky RPGs from like, 1980 through 2010 were rules-heavy (or at least the upper end of rules-medium) by modern standards.I wonder if minimalist games might be better for long-term campaigns, because you probably don't have to dread going to another 4-hour session in which you might or might not finish the combat you started in the previous session.
I haven't seen any 4+ hour combats since the we stopped playing 3.5E in like 2006 or 2007 myself, though it is to be admitted one of the reasons we stopped playing 4E was that as we levelled up, the real time it took to resolve combats was creeping back up into the multi-hour sphere.