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General Tabletop Discussion
*Pathfinder & Starfinder
Are adventures/modules more important than system?
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<blockquote data-quote="drunkenmonk" data-source="post: 5828654" data-attributes="member: 93688"><p>I think adventures are pretty useless. Maybe to be gleamed for few ideas, but those can also be "borrowed" from movies, books, other systems, real life, and imagination.</p><p></p><p>Adventures need to be tailored to your particular players. What they want out of the game, and what they like in a game are different to every individual. Cookie cutter adventures are never as good as adventures tailored for that group of players.</p><p></p><p>Some people say they "have no time" to GM. I say that's hogwash. It doesn't take that long to plan an adventure. </p><p></p><p>Those that don't even have an hour a week, well they are either lying or just are not managing their tasks effectively. Who the heck can't find an hour a freaking week? (You need to quit gaming because you have bigger problems. You need to focus on you life, and maybe be just a player for a while.) I would ask how much time they surf the internet, watch tv, or play video games. I have a wife, two kids, a full time job, and several clubs I am in. I volunteer for my community and develop open source software on the weekends. I still manage to juggle everything effectively. I can go on weekly dates with my wife, go to all of my children's sporting or musical events, work at work, work at home, and work some more, and still have plenty of time to have the best green lawn on my block. It's about efficiency. Those that get the most done are often the same that have the most extra time.</p><p></p><p><em><span style="color: red">Paragraph removed by admin. Don't insult people, folks. -- Piratecat</span></em></p></blockquote><p></p>
[QUOTE="drunkenmonk, post: 5828654, member: 93688"] I think adventures are pretty useless. Maybe to be gleamed for few ideas, but those can also be "borrowed" from movies, books, other systems, real life, and imagination. Adventures need to be tailored to your particular players. What they want out of the game, and what they like in a game are different to every individual. Cookie cutter adventures are never as good as adventures tailored for that group of players. Some people say they "have no time" to GM. I say that's hogwash. It doesn't take that long to plan an adventure. Those that don't even have an hour a week, well they are either lying or just are not managing their tasks effectively. Who the heck can't find an hour a freaking week? (You need to quit gaming because you have bigger problems. You need to focus on you life, and maybe be just a player for a while.) I would ask how much time they surf the internet, watch tv, or play video games. I have a wife, two kids, a full time job, and several clubs I am in. I volunteer for my community and develop open source software on the weekends. I still manage to juggle everything effectively. I can go on weekly dates with my wife, go to all of my children's sporting or musical events, work at work, work at home, and work some more, and still have plenty of time to have the best green lawn on my block. It's about efficiency. Those that get the most done are often the same that have the most extra time. [i][color=red]Paragraph removed by admin. Don't insult people, folks. -- Piratecat[/color][/i][color=red][/color] [/QUOTE]
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Are adventures/modules more important than system?
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