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Are adventures/modules more important than system?
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<blockquote data-quote="steeldragons" data-source="post: 5828668" data-attributes="member: 92511"><p>We don't? Why not?! It's a harsh harsh world out there. Learn it early.</p><p></p><p></p><p></p><p>I, personally, would HATE to see yet another incarnation of the Caves of Chaos. The KotB was a classic, make no mistake. But we could definitely do better than that in the new edition.</p><p></p><p></p><p></p><p>Agreed. But something that gets players off their feet to start out at 1st level is a necessity.</p><p></p><p></p><p></p><p>I'm gonna say both...and I think both can be done in a single adventure/module.</p><p></p><p></p><p></p><p>Yes to the second part, no to the first. The system can be homebrewed for what you/your group wants. The second is going to be the "face" of the next D&D. It cannot mess up.</p><p></p><p></p><p></p><p>Again, I concur on the latter, not the former.</p><p></p><p></p><p>I am inclined to say...to the original question of whether or not the module/adventure is more important that than the"system" ... another Yes. Because you can "work" the system to make it what you want. The new adventure/module that illustrates the new system? That needs to be 199% GOLD! That's what you're getting the new players in with. It needs to be solid.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5828668, member: 92511"] We don't? Why not?! It's a harsh harsh world out there. Learn it early. I, personally, would HATE to see yet another incarnation of the Caves of Chaos. The KotB was a classic, make no mistake. But we could definitely do better than that in the new edition. Agreed. But something that gets players off their feet to start out at 1st level is a necessity. I'm gonna say both...and I think both can be done in a single adventure/module. Yes to the second part, no to the first. The system can be homebrewed for what you/your group wants. The second is going to be the "face" of the next D&D. It cannot mess up. Again, I concur on the latter, not the former. I am inclined to say...to the original question of whether or not the module/adventure is more important that than the"system" ... another Yes. Because you can "work" the system to make it what you want. The new adventure/module that illustrates the new system? That needs to be 199% GOLD! That's what you're getting the new players in with. It needs to be solid. [/QUOTE]
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Are adventures/modules more important than system?
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