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General Tabletop Discussion
*Pathfinder & Starfinder
Are adventures/modules more important than system?
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<blockquote data-quote="delericho" data-source="post: 5830187" data-attributes="member: 22424"><p>Okay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The reason "Sunless Citadel" is a great adventure is not because it's anything out of the ordinary, or because of the stunning plot, or excellent characterisation, or anything else. In fact, it's precisely because it <em>is</em> ordinary.</p><p></p><p>"Sunless Citadel" encapsulated a large part of the iconic D&D experience in a very neat package. It's a competent (if not exceptional) dungeon crawl, featuring nasty monsters, dangerous traps, and treasures to be found. It even manages to cram in opportunities for roleplaying (Meepo, and that gnome), and interesting choices (do the PCs ally with the goblins? The kobolds? Both? Neither?).</p><p></p><p>It's certainly not a perfect adventure. And it's almost certainly not an adventure that I'd run for experienced players.</p><p></p><p>However, if someone needed a first-level adventure to run for new players as an introduction to the game, I would recommend it without hesitation. If for no other reason than that I ran it for new players as an introduction to the game, and <em>they loved it</em>.</p></blockquote><p></p>
[QUOTE="delericho, post: 5830187, member: 22424"] Okay. :) The reason "Sunless Citadel" is a great adventure is not because it's anything out of the ordinary, or because of the stunning plot, or excellent characterisation, or anything else. In fact, it's precisely because it [i]is[/i] ordinary. "Sunless Citadel" encapsulated a large part of the iconic D&D experience in a very neat package. It's a competent (if not exceptional) dungeon crawl, featuring nasty monsters, dangerous traps, and treasures to be found. It even manages to cram in opportunities for roleplaying (Meepo, and that gnome), and interesting choices (do the PCs ally with the goblins? The kobolds? Both? Neither?). It's certainly not a perfect adventure. And it's almost certainly not an adventure that I'd run for experienced players. However, if someone needed a first-level adventure to run for new players as an introduction to the game, I would recommend it without hesitation. If for no other reason than that I ran it for new players as an introduction to the game, and [i]they loved it[/i]. [/QUOTE]
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Are adventures/modules more important than system?
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