Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are adventures/modules more important than system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5830243" data-attributes="member: 92511"><p>The other thing to consider, maybe or maybe not, is the kind of adventure we're talking about.</p><p></p><p>Yes, obviously, once the game is out, new modules for groups are a given/necessity...if for nothing else than mining for plots, monsters, ideas of all kinds, if not actually running them as written.</p><p></p><p>But let us remember, as I really only just did today, that the starter Red box of BECMI (and I persume B/X) incuded a solo adventure in the players manual to get people's feet wet.</p><p></p><p>In Search of the Unknown was written as a solo module also, wasn't it?</p><p></p><p>The Expert/Blue set (BECMI, B/X) also contained the Isle of Dread...which, as written, seemed to be for group play...even if only a very small group.</p><p></p><p>The presumption being, that you had the book...and probably your friends didn't, at first, and you had to "find people" to play with.</p><p></p><p>So, I got to wondering, is that an assumption that should be maintained? Should an introductory adventure in the [or "a"] beginning set (or first released/packaged with the PHB) be written/presumed for solo play and/or (if possible) a duo or trio and no more?</p><p></p><p>Put another way, should 5e have a "Bargle" and "Aleena" of their own for the 2010s?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5830243, member: 92511"] The other thing to consider, maybe or maybe not, is the kind of adventure we're talking about. Yes, obviously, once the game is out, new modules for groups are a given/necessity...if for nothing else than mining for plots, monsters, ideas of all kinds, if not actually running them as written. But let us remember, as I really only just did today, that the starter Red box of BECMI (and I persume B/X) incuded a solo adventure in the players manual to get people's feet wet. In Search of the Unknown was written as a solo module also, wasn't it? The Expert/Blue set (BECMI, B/X) also contained the Isle of Dread...which, as written, seemed to be for group play...even if only a very small group. The presumption being, that you had the book...and probably your friends didn't, at first, and you had to "find people" to play with. So, I got to wondering, is that an assumption that should be maintained? Should an introductory adventure in the [or "a"] beginning set (or first released/packaged with the PHB) be written/presumed for solo play and/or (if possible) a duo or trio and no more? Put another way, should 5e have a "Bargle" and "Aleena" of their own for the 2010s? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are adventures/modules more important than system?
Top