reapersaurus
Explorer
From the rogue/ sneak attack thread, it just slapped me in the face how combat is incredibly over-valued in the rulebooks. I firmly believe (and would like to see you're guys' experiences) that D&D is not played in the dungeons that much anymore - it's played with skills MUCH more than in combat.
1) The rogue getting a ridiculous # of skill points, AND numbers of skills available to him which noone else can hold a candle to.
Meanwhile, he HAS to get a viable sneak attack that comes close to the damage potential a fighter gets, otherwise, D&D is being too tough on the rogue.
Wah.
I don't see too much sympathy coming to all the other classes that can't even touch the rogue in the arena where (I'd wager) 90% of rolls and stuff goes on in today's game : SOCIAL INTERACTION.
2) The half-orc getting double penalized for his STR bump-up... and then getting slapped with almost no racial benefits compared to all other races (except perhaps half-elves)... and now after 3 years of people pointing out the problem, Wizards is trying to pawn off on all of us that it is a "very strong" class?
To do what? Smash their clubs against brutes? Yah, that's all that D&D is about nowadays : NOT!
I wish Wizards would get in step with what the 21st century is doing with roleplaying.... you know, ROLEPLAYING?!
It's not even close to "all about the combat" anymore.
Hell, most of the time I hear people bemoaning the fact that they had to spend an hour on a pivotal fight during the game session.
So what would YOU guys say is more important in your game : combat prowess, or social interaction/skill prowess?
I think I'll make this my first poll...
Please don't choose the "they're equal" option unless they are EXACTLY equal for you... seriously.
If there is even a slightest preference, please choose the one.
1) The rogue getting a ridiculous # of skill points, AND numbers of skills available to him which noone else can hold a candle to.
Meanwhile, he HAS to get a viable sneak attack that comes close to the damage potential a fighter gets, otherwise, D&D is being too tough on the rogue.
Wah.
I don't see too much sympathy coming to all the other classes that can't even touch the rogue in the arena where (I'd wager) 90% of rolls and stuff goes on in today's game : SOCIAL INTERACTION.
2) The half-orc getting double penalized for his STR bump-up... and then getting slapped with almost no racial benefits compared to all other races (except perhaps half-elves)... and now after 3 years of people pointing out the problem, Wizards is trying to pawn off on all of us that it is a "very strong" class?
To do what? Smash their clubs against brutes? Yah, that's all that D&D is about nowadays : NOT!
I wish Wizards would get in step with what the 21st century is doing with roleplaying.... you know, ROLEPLAYING?!
It's not even close to "all about the combat" anymore.
Hell, most of the time I hear people bemoaning the fact that they had to spend an hour on a pivotal fight during the game session.
So what would YOU guys say is more important in your game : combat prowess, or social interaction/skill prowess?
I think I'll make this my first poll...
Please don't choose the "they're equal" option unless they are EXACTLY equal for you... seriously.
If there is even a slightest preference, please choose the one.
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