Tsyr
Explorer
Azlan said:If you're like hong and Tsyr, here, and you want unrestrained, totally non-penalized freedom in changing your alignment (even if it's freedom to the point where you can change alignments "like socks", as someone stated previously), then I wouldn't want you playing in my games either.
You know... This has been puzzling me. You seem to take great issue with the fact that I don't force my characters into an alignment mold, and you keep bringing up things like "change alignments like socks" and such...
Let me re-state something.
In seven months, I have had one character switch from Lawful Neutral to Lawful Good, and one player switch from True Neutral to Chaotic Neutral. Hardly like changing socks.
You talk in the next paragraph (which I will get to) about not letting characters switch alignments more than once per game session...
!!!
I can't even concieve of a character even being ABLE to switch more than once per game session! I mean, what exactly is involved in a switch of alignment for you? declaring you're gonna do it? Or what?
Lemme lay something out in plain(er) english for a moment:
I do not *let* my players switch alignments. It just *happens*. A player that came up to me and said "I wanna switch to Lawful Neutral!" would get the bejeezus slaped out of him with a soggy pillowcase. A players alignment is not something they directly control in my games. It just is. The only way it changes is if the player does stuff that warents it changing.
But you're right... I don't really prevent my players from changing alignment. Provided they want to, they can in a few sessions of acting the way the alignment would be. It doesn't happen, though.
Honestly, I don't mean this in an insulting way, but is the only thing keeping your players from acting in a chaotic, alignment-shifting fashion the fact that you don't *let* them? Are they honestly unable to play a role that isn't being forced on them by a few scratches of graphite on some paper?
I mean, honestly, I'm getting confused here. I don't even quite understand the type of game environment you seem to be hinting at... It's completely outside my range of experience.
Azlan said:BTW: In my campaigns, I allow a player character to make only one alignment shift in a single game session. Thus, a character could go from chaotic good to chaotic neutral in a single game session, but not from chaotic good to chaotic evil. Furthermore, a player character who voluntarily shifts alignments gets no XPs for that game session. If the alignment shift "makes sense" in both the character's concept and the campaign's storyline, then I might give the player character up to half XPs for that game session, but no more than that. But that exception is only for a player character's first alignment shift. Any alignment shifts after the first, and the player character will get no XPs for that game session, no matter how much it "makes sense".
Do you have any 'in game' logic for why they can't learn while they are changing the way they act, or is it just an arbitrary rule to enforce something?