Gothmog said:I agree reapersaurus, combat does tend to be over-emphasized in D&D, mosty due to the fact that it carries few repurcussions. I mean, you whack a baddie with a sword, shave some hps off, and keep up the process until he drops. Under the core rules, there is no danger of permanent damage, maiming, or loss to the character- its all pretty much reversible with high enough powered spells. In addition, most DMs treat combat at not only necessary, but acceptable in almost any situation, and sometimes even discourage non-violent problem resolution. When there are no costs associated with fighting, it tends to dominate the game at the expense of role-playing or skill use.
Having said that, its more important to have solid combat rules since few gamers are familiar with the reality of battle. You can much more easily role-play through a situation discussing treaties with a baron than how you are going to go about planning the next six maneuvers needed to draw an orc's gaurd away to strike a killing blow. It all really depends on how the DM and players protray the world I suppose: if the world is simple with few consequences, combat is the order of the day. In a more realistic game, combat tends to be de-emphasized for the more subtle aspects of role-playing.
Mind sending that pdf my way? I'd like to read it.kengar said:I started co-DMing a homebrew campaign setting a few months ago. We (the DMs) decided to adopt a "core books only" approach. In other words, no splat, no Faerun feats, etc. (we have been playing a Silver Marches campaign). I told the group that this would be core rules, but I would be using a few of the variants in the game. One of them was "Story-Based" XP awards as opposed to straight combat/CR awards. I wrote up a lovely little pdf and sent it to the players explaining how there characters needed goals and that it was by judging the goals' difficulty and their progress towards the goal(s) that their XP would be based. I also suggested that we get everyone together and make characters as a group, that way the DM(s) would be available to answer questions, approve character story hooks, etc...
ROFLMAO!!!PG: (Aghast) "But that's not really IN the RULES, that's just -like- a theory!"
EDIT: Although I won't step within a 10 foot pole's reach of a dungeon. That, to me, is trite, cliche and tres boring. But I've been dubbed the latte set of d20 gamers before, so that doesn't mean that opinion is necessarily prevalent. [/B]
JohnClark said:As someone mentioned earlier, there are alot more rules for combat because roleplaying can be done with no dice rolls at all if you like, but combat requires a great deal more in the way of rules and regulations.
Joshua Dyal said:
I'm pretty sure that the soy latte set only plays d20 under duress, extoling the virtues of some other system the whole time!![]()
What do you mean not really? Are you trying to tell me that dungeons aren't really boring to me, or that my opinion that I'm not the majority in that opinion is the "not really" here. And how is any of that arrogant, anyway?Hadit said:Eh... not really.
Are you attempting to elevate your opinion of yourself by suggesting that others are beneath your 'style' because they stoop to the use of 'dungeon' exploration in their games of DUNGEONS & Dragons?
Criminy, that's arrogant!
That's about the most tedious and self-satisfying thing I've read in awhile.