S
Sunseeker
Guest
That's why it's up to strong DMs to keep the real spirit of D&D alive.
I'm sensing a real "no true scotsman" might be about to pop up.
That's why it's up to strong DMs to keep the real spirit of D&D alive.
Our local RPG club has about 35 members ranging from 16 to 60+, but it's almost exclusively the over-40s who run games. We've tried to encourage a wider range of GMs recently, but it's an uphill struggle.
For fear of of sounding like an in-my-day curmudgeon, are DMs these days just too lazy to make the game their own?
I quickly moved from playing to DM'ing, and honestly, the reason why was because it was the easiest way to get a group going. I'd rather be DMing than not playing at all. I've since grown to enjoy DMing as much as I enjoy playing, but it is a bit daunting at first, and I image that it is even more so for a teenager DMing a group of older players.