Are halflings hobbits in your game?


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Gnome said:
3e changed Halflings to break their association with Hobbits ... I was wondering if anyone ignored this change for their campaigns, and still had Halflings remain Hobbit-like.

I have ignored halfings-as-hobbit-clones since 2E, or perhaps before. They were just 'haflings'. Greenwood's superior Known World offering for D&D Basic, though, is what really broke the mold for me. Halflings (Hyn) there are not pudgy little stay-at-homes. They're much more in line with what 3E has them as: slender half-human-sized human-like creatures who build cities, make machines, etc.
 


halflings associate with humans in the campaign.
hobbits do not.

dwarves associate with humans in the campaign.
gnomes do not.

elves associate with humans in the campaign
faeries do not.

halflings are to hobbits as dwarves are to gnomes as elves are to faeries.

but mostly the world is written and dominated by humans.
 

They are essentially hobbits in my campaign world, but more hard-edged and self-reliant. They haven't had Dunadan Rangers mollycoddling them, so they have experience with how rough the world can be. While they are still bucolic and love luxury, they also can aggressively defend themselves - instead of the aforementioned Dunadan Rangers, they have Outrdiders and Bounders patrolling the borders of their lands, willing and able to turn away any nasty critters.

I've never liked the kenderized halflings, except for the fact they are more worldly and tough than Tolkien's hobbits.
 

They're more like wilderness-dwelling pygmies, but PCs aren't too likely to run into them, since they're not native to the primary plane.
 

Nope.

In fact, until I read Quentin Durward a couple of months ago halflings didnt even exist in my world. Now, they're gun toting scottish archer inspired mercenaries.
 

I've got both homebody halflings and gypsy halflings in my games.

The world's a big place. There's room for more than one culture for a given race.
 

NPC halflings are homebody and boring hobbits with hairy feet that disagree with adventuring lifestyle but still like to hear stories told by adventurers, IMC. PC halflings may be like anything they want although anything resembleing a kender will be dragged into a back alley to have it's throat slit.
 

In my homebrew, Hobbits are one of the goodly races, freidns to elves, dwarves and humans all. Actually, ColonelHardisson put it best and most acuarately:
ColonelHardisson said:
They are essentially hobbits in my campaign world, but more hard-edged and self-reliant. They haven't had Dunadan Rangers mollycoddling them, so they have experience with how rough the world can be. While they are still bucolic and love luxury, they also can aggressively defend themselves - instead of the aforementioned Dunadan Rangers, they have Outrdiders and Bounders patrolling the borders of their lands, willing and able to turn away any nasty critters.
And thats pretty much them to a tee. Well, except there are still rangers helping out, but they aren't the end all or be all of their situation.

Aeolius said:
Halflings have hairy feet, gnomes have big noses, dwarven women have beards, and flumphs smell terrible. And none of it matters, when your game is set underwater. ;)
Thats actually really funny :lol: You just got quotes, sirrah!

diaglo said:
halflings associate with humans in the campaign.
hobbits do not.

dwarves associate with humans in the campaign.
gnomes do not.

elves associate with humans in the campaign
faeries do not.

but mostly the world is written and dominated by humans.
diaglo, that actually sounds like a solid concept - is there anyway you could extrapolate on your world?
 

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