Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Are lessons learned through D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 402874" data-attributes="member: 6398"><p>I run a game focused on politics and military actions. The general alignment of the game centers around Lawful Evil.</p><p></p><p>In this game, sieges are held, in which civilians lose their homes, private businesses are burned and looted, public wells are poisoned, important leaders are assassinated, prisoners are tortured, etc. But through it all, there has always been one underlying principle which has continued to guarantee success and victory: Loyalty and Brotherhood to the Company.</p><p></p><p>Taking matters further, even though the PCs tend to be evil, they have essentially developed a "cause" to wave around as a flag for the general public to see: They have essentially resurrected the pride of the people in establishing a new government to replace the world-spanning empire that fell thousands of years ago. Although they themselves have little faith in returning this empire to glory, and in fact view it as little more than a tool to sway the hearts and minds of those they've conquered, they have found a great deal of success in establishing governmental structures centered around Lawful Good concepts, all of which view themselves as "substates" of this empire even though the empire, in reality, does not exist.</p><p></p><p>Within the group, amongst the PCs and NPCs of this band of conquerers, there is honor, commitment, loyalty, brotherhood, and unity. They depend on each other, and prefer to use treachery, deceit and cunning to face the enemy from a point of superior positioning and planning rather than place anyone in undo risk or treat anyone as a sacrificial lamb to gain an advantage. The less losses, the better.</p><p></p><p>As the DM of this group, I play <em>many</em> unsavory characters, and have done so for long periods of time. The longest running NPC is the grizzled old Company Sergeant that is harsh, cruel, relentless and unforgiving, the type of guy who has turned down positions of command because he <em>likes</em> killing and would rather take his chances on the front line where he can kill rather than sit at a table moving little wooden miniatures on a map.</p><p></p><p>I've been <em>actively role-playing</em> this character for five years.</p><p></p><p>Consequently, this is where the BoVD gets it's value: No matter how nasty these guys are, there's always somebody more <em>vile</em> to fight, displace and replace. By the nature of vileness, I'm able to prove that Evil PCs, in the same manner as Elric, Gurney Hallack and others, can be heroes.</p><p></p><p>Honestly, how many people here watched Payback and <em>didn't</em> cheer for the bad guy? How many here watched Pulp Fiction and loved the characters even though every one of them was an icon of self-interest (aside for perhaps Julius)? Who here wanted to see George Clooney die in From Dusk to Dawn? Who's been thrilled by Clint Eastwood's "Man with No Name" character? Who laughed when Micky and Mallory Knox got away?</p><p></p><p>Each of these characters was, by D&D standards, Evil. Yet, in all of these stories, they were often the "good guys" by virtue of there always being someone, or something, worse for them to fight.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 402874, member: 6398"] I run a game focused on politics and military actions. The general alignment of the game centers around Lawful Evil. In this game, sieges are held, in which civilians lose their homes, private businesses are burned and looted, public wells are poisoned, important leaders are assassinated, prisoners are tortured, etc. But through it all, there has always been one underlying principle which has continued to guarantee success and victory: Loyalty and Brotherhood to the Company. Taking matters further, even though the PCs tend to be evil, they have essentially developed a "cause" to wave around as a flag for the general public to see: They have essentially resurrected the pride of the people in establishing a new government to replace the world-spanning empire that fell thousands of years ago. Although they themselves have little faith in returning this empire to glory, and in fact view it as little more than a tool to sway the hearts and minds of those they've conquered, they have found a great deal of success in establishing governmental structures centered around Lawful Good concepts, all of which view themselves as "substates" of this empire even though the empire, in reality, does not exist. Within the group, amongst the PCs and NPCs of this band of conquerers, there is honor, commitment, loyalty, brotherhood, and unity. They depend on each other, and prefer to use treachery, deceit and cunning to face the enemy from a point of superior positioning and planning rather than place anyone in undo risk or treat anyone as a sacrificial lamb to gain an advantage. The less losses, the better. As the DM of this group, I play [i]many[/i] unsavory characters, and have done so for long periods of time. The longest running NPC is the grizzled old Company Sergeant that is harsh, cruel, relentless and unforgiving, the type of guy who has turned down positions of command because he [i]likes[/i] killing and would rather take his chances on the front line where he can kill rather than sit at a table moving little wooden miniatures on a map. I've been [i]actively role-playing[/i] this character for five years. Consequently, this is where the BoVD gets it's value: No matter how nasty these guys are, there's always somebody more [i]vile[/i] to fight, displace and replace. By the nature of vileness, I'm able to prove that Evil PCs, in the same manner as Elric, Gurney Hallack and others, can be heroes. Honestly, how many people here watched Payback and [i]didn't[/i] cheer for the bad guy? How many here watched Pulp Fiction and loved the characters even though every one of them was an icon of self-interest (aside for perhaps Julius)? Who here wanted to see George Clooney die in From Dusk to Dawn? Who's been thrilled by Clint Eastwood's "Man with No Name" character? Who laughed when Micky and Mallory Knox got away? Each of these characters was, by D&D standards, Evil. Yet, in all of these stories, they were often the "good guys" by virtue of there always being someone, or something, worse for them to fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are lessons learned through D&D?
Top