SemperJase
First Post
You already know through BoVD threads that I believe there is a moral component to D&D. One of my theories in life is that you are what you practice.
If you practice playing an evil character there will be some relation to how you relate or respect other people in real life.
By playing good characters you are practicing respect of others which can only benefit society. After all, trainers frequently use roleplaying as a tool to build and reinforce positive habits.
Which brings me to the question of how are lessons learned through D&D?
I believe that in large part the DM is communicating lessons whether intentionally or not. If there are no consequences for murdering NPCs, the DM teaches that disrespect to others is accetpable. If the play allows PCs to maim and torture NPCs to level 20, he teaches that might makes right.
On the other hand, if the DM furthers the story by allowing the PCs to succeed only by banding together and rescuing the town she is fulfilling the promise of D&D, that it builds teamwork and social skills.
Another way real life lessons are learned may be through player interaction. Johnny Wilson relayed the following story:
Now since Johnny played an assassin through the entire campaign, he must have assassinated NPC's. Surely these NPC's had led lives that they tried to develop. Yet he did not learn the lesson he now values until it affected a real person through a PC.
The same goes for the reverse. You don't really learn the lessons of teamwork and social skills through NPC interaction. It is when you see the appreciation in your fellow players faces that together you accomplished the goal that the satisfaction truly hits.
My 2 bits.
If you practice playing an evil character there will be some relation to how you relate or respect other people in real life.
By playing good characters you are practicing respect of others which can only benefit society. After all, trainers frequently use roleplaying as a tool to build and reinforce positive habits.
Which brings me to the question of how are lessons learned through D&D?
I believe that in large part the DM is communicating lessons whether intentionally or not. If there are no consequences for murdering NPCs, the DM teaches that disrespect to others is accetpable. If the play allows PCs to maim and torture NPCs to level 20, he teaches that might makes right.
On the other hand, if the DM furthers the story by allowing the PCs to succeed only by banding together and rescuing the town she is fulfilling the promise of D&D, that it builds teamwork and social skills.
Another way real life lessons are learned may be through player interaction. Johnny Wilson relayed the following story:
Originally posted by Johnny Wison
Frankly, back in 1st Edition AD&D, I played an assassin character. My goal through the entire campaign was to build up enough to be able to kill the lawful good leader of the party who had been playing longer than I had. I finally accomplished this task--VERY UNSATISFYING--I killed him but I found that I felt really crappy about it. Even though he was eventually raised, I felt like my efforts had completely invalidated the months he had spent developing that character. Also, I felt like a traitor to my own party (duh!). The only good part was the subsequent chase and the thrilling ambush where, by that time to my relief, my character bought it.
I went back to a good character and, outside of DMing bad guys, I've played good and neutral characters ever since.
Now since Johnny played an assassin through the entire campaign, he must have assassinated NPC's. Surely these NPC's had led lives that they tried to develop. Yet he did not learn the lesson he now values until it affected a real person through a PC.
The same goes for the reverse. You don't really learn the lessons of teamwork and social skills through NPC interaction. It is when you see the appreciation in your fellow players faces that together you accomplished the goal that the satisfaction truly hits.
My 2 bits.
Last edited: