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Are lessons learned through D&D?
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<blockquote data-quote="Tsyr" data-source="post: 403083" data-attributes="member: 354"><p>Wondered how long this thread would last before someone had to get in a dig at WW...</p><p></p><p>Anyhow...</p><p></p><p>SJ, I already know from your past posts we don't agree. Fair enough. </p><p></p><p>My position?</p><p></p><p>Is it <em>possible</em> to be affected by playing evil characters? Yes. Will a "normal" "well adjusted" person be affected by it? No. I've played assassins. I've played anti-paladins. I've played theives. I've played Vampires in V:TM. I've played Red Talon werewolves. I've also played Paladins, clerics of good gods, Celestial Chorus mage, Children of Gaia werewolves, you name it. I'm still the same person I was before I played them. I didn't start being rude and mean when I played a Vampire. I didn't start donating to charity more when I played a Paladin. </p><p></p><p>Likewise, if who I play reflects who I am, as someone else suggested... I'm what? A rude-yet-polite nice-yet-mean person? I cheat people then slip the money back in their bag? What?</p><p></p><p>Sorry, to my eyes DnD is a game. <em>Period.</em> It's not a teaching tool. And that's a REALLY dangerous line of thought to follow, SJ. It gives merit to the claims that DnD teaches paganism. A claim that we have FINALY almost put to rest. DnD can only help or hurt people in the same way anything else can... it can be a stress outlet, like any game. It can be a source of social interaction, like most games. And it can be a source of frustration, yes, just like any other game. But it's not going to change you much, if any.</p><p></p><p>Yes, there are people who distrurb me, and I won't play with. The people who act out acts of rape, for example. Bad bad bad. And yes, it probably does say something about the person. But those are, in general, very extreme cases. </p><p></p><p>As for SJ's "Therapy roleplaying works, so DnD roleplaying effects you", I must point out a big difference. Roleplaying of the former type is directed AT changing the person, and both people have to want it to do something for it to work. Ever hear the saying "you can't be hypnotised to do something against your will"? It's more or less true. Not perfectly, and again extreme cases are an exception, but for anything I'm talking about in this arguement, it's true enough. The same holds true for roleplaying... roleplaying can't make a fundamentaly good person evil, or make a fundamentaly evil person good. It just doesn't have that much power.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 403083, member: 354"] Wondered how long this thread would last before someone had to get in a dig at WW... Anyhow... SJ, I already know from your past posts we don't agree. Fair enough. My position? Is it [I]possible[/I] to be affected by playing evil characters? Yes. Will a "normal" "well adjusted" person be affected by it? No. I've played assassins. I've played anti-paladins. I've played theives. I've played Vampires in V:TM. I've played Red Talon werewolves. I've also played Paladins, clerics of good gods, Celestial Chorus mage, Children of Gaia werewolves, you name it. I'm still the same person I was before I played them. I didn't start being rude and mean when I played a Vampire. I didn't start donating to charity more when I played a Paladin. Likewise, if who I play reflects who I am, as someone else suggested... I'm what? A rude-yet-polite nice-yet-mean person? I cheat people then slip the money back in their bag? What? Sorry, to my eyes DnD is a game. [I]Period.[/I] It's not a teaching tool. And that's a REALLY dangerous line of thought to follow, SJ. It gives merit to the claims that DnD teaches paganism. A claim that we have FINALY almost put to rest. DnD can only help or hurt people in the same way anything else can... it can be a stress outlet, like any game. It can be a source of social interaction, like most games. And it can be a source of frustration, yes, just like any other game. But it's not going to change you much, if any. Yes, there are people who distrurb me, and I won't play with. The people who act out acts of rape, for example. Bad bad bad. And yes, it probably does say something about the person. But those are, in general, very extreme cases. As for SJ's "Therapy roleplaying works, so DnD roleplaying effects you", I must point out a big difference. Roleplaying of the former type is directed AT changing the person, and both people have to want it to do something for it to work. Ever hear the saying "you can't be hypnotised to do something against your will"? It's more or less true. Not perfectly, and again extreme cases are an exception, but for anything I'm talking about in this arguement, it's true enough. The same holds true for roleplaying... roleplaying can't make a fundamentaly good person evil, or make a fundamentaly evil person good. It just doesn't have that much power. [/QUOTE]
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