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Are lessons learned through D&D?
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<blockquote data-quote="Bendris Noulg" data-source="post: 403088" data-attributes="member: 6398"><p>I'm not so sure here... If anything, Clooney had a leash on Terrantino, who had some obvious issues.</p><p></p><p>These are far from an exclusive list of evil acts, but I'll address them:</p><p></p><p>Rape: PCs no, NPCs yes.</p><p></p><p>Slaughter Helpless Villaigers: If you mean "line 'em up and hang 'em", no. If you mean, "poison the wells, start a plague, burn their fields and starve out the local population in order to weaken the enemy state", which <em>will</em> result in the death of otherwise helpless villaigers and civilians, than yes.</p><p></p><p>If my group has learned anything, it's that when conquering, you make life hard on the enemy's civilian populace, but after you've conquered them, you provide food, clothing, and protection. This is done to darken the history of their former rulers ("times were hard under the former kings...") and to inspire them to follow those whom are now more capable to provide them with a better life ("We've never had it so good until they came...").</p><p></p><p>The general concensus amongst the group is that there is a solid goal: An enemy to eradicate from the world and an Empire to restore. What makes them Evil isn't individual acts (like rape or slaughtering villaiges), but an overall campaign of warfare at any cost, of manipulating kingdoms, religions, cities and entire populations for purposes not aimed at some higher purpose or justified by false righteousness, but simply an outright plan laid out with a single purpose: Take over the world.</p><p></p><p>If they can get a nation or land to follow them willingly, or through the use of more subtle tactics like bribery, assassinations or threats, than they do so. However, if gaining control means a few hundred thousand need to die, there's little hesitation in the matter. Consequently, the current alignment of such a nation is also irrelevant. Good, Evil, Lawful or Chaotic are all viewed as the Foe should they refuse to yield.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 403088, member: 6398"] I'm not so sure here... If anything, Clooney had a leash on Terrantino, who had some obvious issues. These are far from an exclusive list of evil acts, but I'll address them: Rape: PCs no, NPCs yes. Slaughter Helpless Villaigers: If you mean "line 'em up and hang 'em", no. If you mean, "poison the wells, start a plague, burn their fields and starve out the local population in order to weaken the enemy state", which [i]will[/i] result in the death of otherwise helpless villaigers and civilians, than yes. If my group has learned anything, it's that when conquering, you make life hard on the enemy's civilian populace, but after you've conquered them, you provide food, clothing, and protection. This is done to darken the history of their former rulers ("times were hard under the former kings...") and to inspire them to follow those whom are now more capable to provide them with a better life ("We've never had it so good until they came..."). The general concensus amongst the group is that there is a solid goal: An enemy to eradicate from the world and an Empire to restore. What makes them Evil isn't individual acts (like rape or slaughtering villaiges), but an overall campaign of warfare at any cost, of manipulating kingdoms, religions, cities and entire populations for purposes not aimed at some higher purpose or justified by false righteousness, but simply an outright plan laid out with a single purpose: Take over the world. If they can get a nation or land to follow them willingly, or through the use of more subtle tactics like bribery, assassinations or threats, than they do so. However, if gaining control means a few hundred thousand need to die, there's little hesitation in the matter. Consequently, the current alignment of such a nation is also irrelevant. Good, Evil, Lawful or Chaotic are all viewed as the Foe should they refuse to yield. [/QUOTE]
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