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Are lessons learned through D&D?
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<blockquote data-quote="Bendris Noulg" data-source="post: 411317" data-attributes="member: 6398"><p>Probably 1st... 2nd featured an entire book on Charlemagne's era.</p><p></p><p>Now, I completely <em>agree</em> that the game teaches via interaction and inspiration.</p><p></p><p>That said, I also have to say that, even John Brown's definitions prove him wrong. How so, you all ask? Simple! I've been playing to 21 years now, and I can state for a fact that simple raw knowledge, the sort that Mr. Brown suggests is required for true teaching, has been provided to us. Dragon has <em>always</em> contained information from historical eras and real world mythology. I've read articals and books on Charlamagne, the Byzantine Empire, The myths of Greek, Celtic, Norse, Russian, African and Russian folklore. I've learned about warfare and politics, about weapon and armor smithing. About economics and the logistics of running a kingdom, running a business and even establishing overseas trade.</p><p></p><p>And this isn't a list of what D&D <em>inspired</em> me to learn. No, no, no... This is all just a sample of what I have learned by simply reading books and magazines written for the game itself. Not history books, not hours of scouring through a library, not veging on the coach watching The History Channel. Nope: All this and more from D&D Books!</p><p></p><p>And here's the best part: Instead of being a trivial fact with little significance or effect on my life, this information was actually useful in game!!! How about that, folks! Hard, dry facts that I read about in D&D Books that became relevant and useful in D&D Games! Why's this significant? Because I didn't just read the info and shelve it away to be forgotten like last week's gum. It became a part of my <em>experience</em> as a person and was reinforced by its effect <em>in-game</em>.</p><p></p><p>And that's just the beginning. After all, this information simply <em>inspired</em> me to get more (by assembling a collection of history books, scouring through libraries and veging out with Roger Mudd).</p><p></p><p>Now, in so far as Mr. Brown's concerns about <em>D&D’s overzealous detractors</em>, all I can say is something really simple:</p><p></p><p>F-'em! After all this time, the only ones with any real clout have been busted for drugs and hookers. I advise that you stop <em>letting</em> them influence your life and enjoy some good gaming.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 411317, member: 6398"] Probably 1st... 2nd featured an entire book on Charlemagne's era. Now, I completely [i]agree[/i] that the game teaches via interaction and inspiration. That said, I also have to say that, even John Brown's definitions prove him wrong. How so, you all ask? Simple! I've been playing to 21 years now, and I can state for a fact that simple raw knowledge, the sort that Mr. Brown suggests is required for true teaching, has been provided to us. Dragon has [i]always[/i] contained information from historical eras and real world mythology. I've read articals and books on Charlamagne, the Byzantine Empire, The myths of Greek, Celtic, Norse, Russian, African and Russian folklore. I've learned about warfare and politics, about weapon and armor smithing. About economics and the logistics of running a kingdom, running a business and even establishing overseas trade. And this isn't a list of what D&D [i]inspired[/i] me to learn. No, no, no... This is all just a sample of what I have learned by simply reading books and magazines written for the game itself. Not history books, not hours of scouring through a library, not veging on the coach watching The History Channel. Nope: All this and more from D&D Books! And here's the best part: Instead of being a trivial fact with little significance or effect on my life, this information was actually useful in game!!! How about that, folks! Hard, dry facts that I read about in D&D Books that became relevant and useful in D&D Games! Why's this significant? Because I didn't just read the info and shelve it away to be forgotten like last week's gum. It became a part of my [i]experience[/i] as a person and was reinforced by its effect [i]in-game[/i]. And that's just the beginning. After all, this information simply [i]inspired[/i] me to get more (by assembling a collection of history books, scouring through libraries and veging out with Roger Mudd). Now, in so far as Mr. Brown's concerns about [i]D&D’s overzealous detractors[/i], all I can say is something really simple: F-'em! After all this time, the only ones with any real clout have been busted for drugs and hookers. I advise that you stop [i]letting[/i] them influence your life and enjoy some good gaming. [/QUOTE]
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