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Are lessons learned through D&D?
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<blockquote data-quote="Pielorinho" data-source="post: 411635" data-attributes="member: 259"><p>Well, I can say one thing that I learned from roleplaying: I'm not a pure pacifist.</p><p></p><p>About ten years ago, I was in a World of Darkness campaign in which we played supernatural versions of ourselves. We were all peaceful-like, being peaceful folk in real life -- until at some point, a bad guy pulled a gun on us. And in the game, I killed her.</p><p></p><p>It shook me up for days afterward. The game Daniel had killed someone! I reevaluated an important part of who I thought I was, based on that incident.</p><p></p><p>I've had other experiences like that, only not as intense: game sessions in which I've explored what it means to confront one's mortality, in which I've played with the effect of heroism on one's family, in which I've poked around with the idea of bloody loyalty to an abstraction.</p><p></p><p>These issues aren't, of course, the main reason I play. Mostly I play for fun. But my favorite gaming sessions have been ones that elicit strong emotions from the players, and complex characters with shades-of-gray ethics and motives tend to be better at doing that.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 411635, member: 259"] Well, I can say one thing that I learned from roleplaying: I'm not a pure pacifist. About ten years ago, I was in a World of Darkness campaign in which we played supernatural versions of ourselves. We were all peaceful-like, being peaceful folk in real life -- until at some point, a bad guy pulled a gun on us. And in the game, I killed her. It shook me up for days afterward. The game Daniel had killed someone! I reevaluated an important part of who I thought I was, based on that incident. I've had other experiences like that, only not as intense: game sessions in which I've explored what it means to confront one's mortality, in which I've played with the effect of heroism on one's family, in which I've poked around with the idea of bloody loyalty to an abstraction. These issues aren't, of course, the main reason I play. Mostly I play for fun. But my favorite gaming sessions have been ones that elicit strong emotions from the players, and complex characters with shades-of-gray ethics and motives tend to be better at doing that. Daniel [/QUOTE]
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