StreamOfTheSky
Adventurer
And again...by the time a wizard is toting around that wand of fireballs, of course level 1 grunts won't stand a chance! Even then, if they've all been given bows, crossbows, or slings, a large mass of guys by sheer odds should get enough solid hits to kill the wizard. *sigh* Protection from Arrows would give the wizard more survivability, but it runs out. Wind Wall + Fly might possibly enable him to be undefeatable...Except in that case the army would just fall back such that if the wizard wants to keep slaughtering them, he has to get away from the protection of his wind wall.
Bullgrit, sorry if I'm talking too much about regular level 1 warriors. I've been trying to advocate in most of my posts that in a world with magic and monsters that's incredibly unrealistic, to not have more varied armies. But a lot of people seem to think a group of weak NPCs are a lot more helpless than they actually would be, and it's just irritating me.
Umbran: That's a good point about the back lines with reach, it certainly would help to crush a cavalry charge. But lances do have reach, as well. So the best the back lines would do is discourage the cavalry to use Ride-by Attack to ride off to safety after the charge. Which, granted, is a big benefit since then the knights are basically stuck in melee. Still, if you had a well staggered group of longspearmen all set against a charge, you could make leave enough gaps for cavalry to rush through but laergely cover those gaps with spearpoints, so after riding by they'd either after to halt well within move+melee (or even 5 ft step) range or suffer painful readied attacks. That method would seem equally viable to me, and would reduce casualties from area spells. I can't recall at the moment, but I'm pretty sure there were at least a few historical battles where an infantry army actually did leave a few "lanes" open for explicitly this purpose, controlling where the enemy cavalry would go.
Bullgrit, sorry if I'm talking too much about regular level 1 warriors. I've been trying to advocate in most of my posts that in a world with magic and monsters that's incredibly unrealistic, to not have more varied armies. But a lot of people seem to think a group of weak NPCs are a lot more helpless than they actually would be, and it's just irritating me.
Umbran: That's a good point about the back lines with reach, it certainly would help to crush a cavalry charge. But lances do have reach, as well. So the best the back lines would do is discourage the cavalry to use Ride-by Attack to ride off to safety after the charge. Which, granted, is a big benefit since then the knights are basically stuck in melee. Still, if you had a well staggered group of longspearmen all set against a charge, you could make leave enough gaps for cavalry to rush through but laergely cover those gaps with spearpoints, so after riding by they'd either after to halt well within move+melee (or even 5 ft step) range or suffer painful readied attacks. That method would seem equally viable to me, and would reduce casualties from area spells. I can't recall at the moment, but I'm pretty sure there were at least a few historical battles where an infantry army actually did leave a few "lanes" open for explicitly this purpose, controlling where the enemy cavalry would go.