Thank you, but I was referring to the part I put in bold text.![]()
It probably refer to many quotes on hammer and anvil where the hammer strikes the anvil. Monks are best at striking, not being striked.
Are monk at-will abilities less interesting than cantrips? Is punching (with a fist, sword, or nunchaku) less exciting than what a champion does?
It's less that they are less interesting and that they are all the same.
Level 5
Monk Fist: Action Dex+3 to hit/1d6+Dex damage X2 Bonus Action Dex+3 to hit/1d6+Dex damage
Monk Nunchaku: Action Dex+3 to hit/1d6+Dex damage X2 Bonus Action Dex+3 to hit/1d6+Dex damage
Monk Sword: Action Dex+3 to hit/1d6+Dex damage X2 Bonus Action Dex+3 to hit/1d6+Dex damage
Monk bow: Action Dex+3 to hit/1d6+Dex damage X2 Bonus Action Dex+3 to hit/1d6+Dex damage
Fighter Archer: Action Dex+5 to hit/1d8+Dex damage X2
Fighter Longsword: Action Str+3 to hit/1d8+Str+2 damage X2
Fighter Dual Shortswords: Action Dex+3 to hit/1d6+Dex damage X2 Bonus Action Dex+3 to hit/1d6+Dex damage X2
Fighter Greatsword: Action Str+3 to hit/2d6+Str damage X2 reroll 1 or 2
This is no counting reach or range. or the 3 syles which give defensive bonuses. Nor is it counting feats as it becomes worse as fighters get feats faster and monks are more dependent on stat increases in 2 ability scores.